Howdy everyone! Welcome back to another dev blog.
In the last dev blog, we mentioned we’d have a better understanding for our release plans towards the end of this month. Now we’re not in a position to give a definitive date just yet, however we can say that we will be opening the next build up to both alpha AND beta backers as soon as it’s ready - this will include steam keys (multiple keys to those who purchased multiple copies via Kickstarter)
The first release on Steam won’t be purchasable to the public on our steam page right away. In order to gain access, you’ll need to be an existing owner of the game, a Kickstarter backer or you’ll need to purchase the game over on the Crytivo store page and we’ll send you a notification when this next build is ready.
Being deployable on Steam means we may not be too far off a public early access on Steam, we do plan on doing so in the near future, but before that happens we’ll be interacting with all of you alpha/beta players over on the Farm Folks Discord To help us catch pesky bugs, get a sneak at upcoming content as it becomes available, and provide us with much needed feedback to make the game everyone wants.
So here are some of the things each of us have been working on throughout the holidays since our last post:
Howdy everyone! At the moment I've been working on adding wild animals to Softshoal Island!
These animals will roam around and flee from the player when approached, unless you can manage to tame them and win them over ;). Functionally, they are similar to farm yard animals, they will graze for food, seek shelter from the weather etc, but they won't drop items or lose/gain happiness until you've managed to tame them.
I've also given our crafting systems a bit of TLC - and added a new type of farm yard construction - Generators! Generators will create items automatically on their own. Think Beehives and things of that nature. We've also added heaps of recipes/items/craftables - of which Mitch has made more than a few.
Happy holidays everybody!
This week I've been working on some of the winter theme music for Farm Folks seeing as its that time of the year currently. So be ready to enjoy the soothing music of winter that is both relaxing but with a strong enough pulse to keep up the momentum of the game. Expect to hear some rustic flute, violin, fretless bass, all on top of a subtle jazz fusion sound and groove.
(Listen to a preview here: https://soundcloud.com/necrofunk/farm-folks-winter-theme-wip2-1)
I also have been working on fixing some issues with weight painting on the character so that the model deforms much nicer when animating. As you can see in the picture it can be a tedious process.
I've been going through and making some color variations on the existing clothes in game, right now the outfits are very simple and basic. I wanted to start basic so that it's easier to make changes if needed until I have 100% down the artistic process. I've also started working on the test map some, which might end up becoming the new version of Softshoal over time.
Lastly, I started the task of creating a new hairstyle. I have the back of the hair looking decent enough, but the front still needs work before I can get to texturing.
Hello everyone and happy holidays to you all!
I’ve been plugging away at some art since our last post, those of you on the discord would have seen the stump I made recently:
This stump makes up part of the clutter that you players will need to clear away in order to make use of your entire farm. Another new piece of clutter is this big ol’ log:
I’ll be working on a lot more clutter throughout January, more than likely along the lines of tree roots, bushes, rocks and so on.
As Ethan mentioned in our last dev blog, we’re working on new placeable items for both function and decoration. These items/objects will be things like tables, wine casks, mayonnaise makers, cheese presses, furnaces and more. Take a look at the newest addition, a 3x1 planter:
You’ll be able to place these planters pretty much anywhere and grow whatever you’d like, even indoors.
Another new placeable is a basic clay furnace, I’m sure you can guess what it might be used for take a look:
Thank you for checking it this dev blog, we know it wasn’t a huge one but we blame that on the recent festivities of the holidays! Be sure to drop by the Discord community and say hi, we just passed 1500 members and it seems to be growing faster than ever.
Until next time everyone, happy farming!
Don’t forget to wishlist Farm Folks on Steam so you’ll be notified when it’s ready to play!