Farm Folks In Development Coming Soon

A farming simulator/RPG with a nod to the classic Harvest Moon series. Grow crops, raise livestock, build relationships, go on adventures, and more!

  • TBA
  • Single Player
  • Windows
  • Available on:

About Farm Folks

After washing ashore on Softshoal Island, you are given a chance at a new life. A plot of land awaits your green thumb to transform it into a booming farm, and a new world beckons you to explore its secrets.

Farm Folks offers a delightful mix of RPG and farming mechanics, giving you the freedom to get lost in the world while you build a farm from the ground up. There are many friends to be made, many crops and animals to tend, and a whole island to discover. What are you waiting for?


It wouldn’t be much of a farming simulator without farming, would it? Farm Folks features the time-tested farming mechanic in which players can purchase or forage seeds and begin to grow their farm into a bountiful and rewarding resource.

it's our goal to introduce somewhere around 60 juicy crops for our players to rake in that sweet, sweet digital profit. Crops and other grow-ables will be divided into 4 categories - spring, summer, fall, and winter. This means certain crops can only be grown in specific times of the year, read more on farming below.

Animals are an important part of any world, giving the land life and personality. Plus, they're just dang cute! The animals and critters of Farm Folks are a big part of our game, and we want to make sure that the player feels a strong bond with their pets and livestock.

Otto, the local fisherman of Port Meridia, would call it a crime if you couldn't bait your rod and cast it to the blue in a place like this! Fishing is one of the most relaxing activities in Softshoal, and a popular pastime in Port Meridia thanks to the surrounding seas and rivers.

Expanded Farming

All crops need basic care, but they'll need special attention to produce the best yield. You'll need to learn which type of fertilizer and water each crop loves best. Some crops grant special bonuses to others around them, adding an element of strategy to crop composition and farm layout.

Explore Softshoal Island

There’s beauty and intrigue to be found in every corner of Softshoal Island. It's a compelling place that calls the player ever further into its woodland groves, long beaches, and dangerous caves. As you explore, you’ll see things that you’ll never forget and experience adventures worth re-telling.

And where better to relay your stories of green-thumbed heroism than back in Port Meridia? This fair-sized town has plenty of places to kick back and enjoy a day away from the farm, but it’s also home to the many festivals that you don’t want to miss!

System Requirements:

  • Genre:

  • Adventure | Indie
  • Languages:

  • English
  • Released:

  • In Development
  • Works on:

  • Windows 7 (SP1), Windows 10
  • Rating:

  • Not Yet Rated
  • Minimum system requirements:

  • Windows 7+ / 8.1 / 10 64 bit
  • Processor: Intel i3 Processor
  • Memory: 6 GB
  • Graphics: ATI 5770, Nvidia GeForce GTX 460
  • Hard-drive: 5 GB available space
  • DirectX: Version 10


Farm Folks Dev Blog - New animals, character updates and more!

Howdy everyone! We’ve got a shiny new dev blog here for you while we work towards getting Farm Folks playable on Steam early access. 

For those of you who haven’t yet, be sure to go wishlist the game on Steam so you know exactly when it becomes available:

Now let’s go over a few of the things we’ve been working on recently:


Howdy everyone! I've recently been working on our time skipping/fast-forwarding for when the player sleeps until the next day. A key point I wanted to retain was not jumping the game world forward, but rather "speeding" it up. So when the player sleeps, the game world continues to remain alive. Animals/NPCs will continue about their relative days, trying to accomplish their schedule - but in super speed mode. All our crop logic and animal logic will in turn, speed up and everything remains neatly in sync. 

Essentially, everything that WOULD have happened while you sleep, still happens!

I've also been doing a lot of bug fixing regarding the farming systems. Occasionally, crops would finish growing and then immediately "un-water" themselves and die - that's fixed now. Along with this, there's a bunch more visual effects that can now play for varying farm related events. Placing buildings, removing buildings etc. Just general farmyard tasks now have support for better visual and sound effects. 

On top of a lot of other internal fixes and changes, the requirement for a "build tool" and "build menu" for placing down constructable onto the farm has been removed. Simply "using" any placeable item while looking at a grid square will place/remove it now.

The clip above shows the "game world" being sped up, it hasn’t been sped up on our recording software. I think it will be really neat to have a simple short 2-3 second cinematic showing the world settling down for the night, and then waking back up the next day. Maybe watching the lights of Meridia go out in the evening and then come back on in the morning for instance.


Hi everyone, I've been at work on our player character recently. I had to rework the overalls because of a few technical issues when rigging the character, but it's still not quite 100% where I want it. I also did some improvements to the base mesh an UV’s to make certain tasks easier. 

The colors shown below won't be the only options of course, we’re working on our clothing system to be set up so that you can change the colors and patterns of various types of shirts, pants, overalls, dresses and more separately to get the perfect style you’re looking for!

You may also notice that there is a different skin tone finally! There will be varying shades of skin tones one can choose from when creating their character. Right now it's just light and dark but rest assured there will be tones in between.


Hey everyone! For those of you in the discord and those who follow me on Twitter, you’ll know that I’ve been doing a whole lot of art since our last dev blog.

I’ve got a bunch to show, so I’ve crammed it into just a few images. We’ll start with all of the new place-able objects I’ve recently created.

In the image below, there’s plenty going on! Everything you see here is now craft-able and place-able, which includes:

  • 1x1 table
  • 2x1 table
  • 2x2 table
  • Crafting table
  • Mayonnaise Maker
  • Cheese Press
  • Refrigerator
  • Oven
  • 1x1 Chest
  • 2x1 Chest
  • Wooden path

Farm Folks will have dozens and dozens of place-able objects and pieces of furniture, many of these will be decoration, while many others have a specific purpose for things like crafting and storage.

Now for the more exciting part of the new art I’ve been working on.. animals!

I myself have never made art for animals, so to get some practice in, I first recreated our chicken. I then followed that up with a few more birds:

From left to right we have the turkey, duck, bantam chicken and the newly revised chicken!

These birds are all built in very much the same way, they each have a body, beak, and little wings. This means they can all share a rig and animations, which is a huge time saver for us (and you all get more birdy animations because of it!)

If you want to see these guys flapping about, take a look at this adorable tweet by Ethan.

Now finally, an animal I just finished up on and is my favorite so far, one big fluffy boy, the sheep:

The sheep was a challenge but I learned a lot from doing it, I will have a few more really cool animals to show you next time!

That’s it for this dev blog, thank you for reading this far in :) If you haven’t already, please do us all a gigantic favor and wishlist Farm Folks on Steam:

The next major build of the game will be going up there for all of our Alpha/Beta backers. After some play testing by all of you, and when we believe the game is ready for it, we’re going to open up public early access on Steam.

If you want to see all of this stuff as it’s created instead of waiting for each dev blog, come join the Farm Folks discord where you can chat directly with us and our community any time of day!

Happy farming!