Howdy everyone! We’ve got a shiny new dev blog here for you while we work towards getting Farm Folks playable on Steam early access.
For those of you who haven’t yet, be sure to go wishlist the game on Steam so you know exactly when it becomes available:
Now let’s go over a few of the things we’ve been working on recently:
Howdy everyone! I've recently been working on our time skipping/fast-forwarding for when the player sleeps until the next day. A key point I wanted to retain was not jumping the game world forward, but rather "speeding" it up. So when the player sleeps, the game world continues to remain alive. Animals/NPCs will continue about their relative days, trying to accomplish their schedule - but in super speed mode. All our crop logic and animal logic will in turn, speed up and everything remains neatly in sync.
Essentially, everything that WOULD have happened while you sleep, still happens!
I've also been doing a lot of bug fixing regarding the farming systems. Occasionally, crops would finish growing and then immediately "un-water" themselves and die - that's fixed now. Along with this, there's a bunch more visual effects that can now play for varying farm related events. Placing buildings, removing buildings etc. Just general farmyard tasks now have support for better visual and sound effects.
On top of a lot of other internal fixes and changes, the requirement for a "build tool" and "build menu" for placing down constructable onto the farm has been removed. Simply "using" any placeable item while looking at a grid square will place/remove it now.
The clip above shows the "game world" being sped up, it hasn’t been sped up on our recording software. I think it will be really neat to have a simple short 2-3 second cinematic showing the world settling down for the night, and then waking back up the next day. Maybe watching the lights of Meridia go out in the evening and then come back on in the morning for instance.
Hi everyone, I've been at work on our player character recently. I had to rework the overalls because of a few technical issues when rigging the character, but it's still not quite 100% where I want it. I also did some improvements to the base mesh an UV’s to make certain tasks easier.
The colors shown below won't be the only options of course, we’re working on our clothing system to be set up so that you can change the colors and patterns of various types of shirts, pants, overalls, dresses and more separately to get the perfect style you’re looking for!
You may also notice that there is a different skin tone finally! There will be varying shades of skin tones one can choose from when creating their character. Right now it's just light and dark but rest assured there will be tones in between.
Hey everyone! For those of you in the discord and those who follow me on Twitter, you’ll know that I’ve been doing a whole lot of art since our last dev blog.
I’ve got a bunch to show, so I’ve crammed it into just a few images. We’ll start with all of the new place-able objects I’ve recently created.
In the image below, there’s plenty going on! Everything you see here is now craft-able and place-able, which includes:
- 1x1 table
- 2x1 table
- 2x2 table
- Crafting table
- Mayonnaise Maker
- Cheese Press
- 1x1 Chest
- 2x1 Chest
- Wooden path
Farm Folks will have dozens and dozens of place-able objects and pieces of furniture, many of these will be decoration, while many others have a specific purpose for things like crafting and storage.
Now for the more exciting part of the new art I’ve been working on.. animals!
I myself have never made art for animals, so to get some practice in, I first recreated our chicken. I then followed that up with a few more birds:
From left to right we have the turkey, duck, bantam chicken and the newly revised chicken!
These birds are all built in very much the same way, they each have a body, beak, and little wings. This means they can all share a rig and animations, which is a huge time saver for us (and you all get more birdy animations because of it!)
If you want to see these guys flapping about, take a look at this adorable tweet by Ethan.
Now finally, an animal I just finished up on and is my favorite so far, one big fluffy boy, the sheep:
The sheep was a challenge but I learned a lot from doing it, I will have a few more really cool animals to show you next time!
That’s it for this dev blog, thank you for reading this far in :) If you haven’t already, please do us all a gigantic favor and wishlist Farm Folks on Steam:
The next major build of the game will be going up there for all of our Alpha/Beta backers. After some play testing by all of you, and when we believe the game is ready for it, we’re going to open up public early access on Steam.
If you want to see all of this stuff as it’s created instead of waiting for each dev blog, come join the Farm Folks discord where you can chat directly with us and our community any time of day!