Farm Folks In Development Coming Soon

A farming simulator/RPG with a nod to the classic Harvest Moon series. Grow crops, raise livestock, build relationships, go on adventures, and more!

  • TBA
  • Single Player
  • Windows
  • Available on:

About Farm Folks

After washing ashore on Softshoal Island, you are given a chance at a new life. A plot of land awaits your green thumb to transform it into a booming farm, and a new world beckons you to explore its secrets.

Farm Folks offers a delightful mix of RPG and farming mechanics, giving you the freedom to get lost in the world while you build a farm from the ground up. There are many friends to be made, many crops and animals to tend, and a whole island to discover. What are you waiting for?


It wouldn’t be much of a farming simulator without farming, would it? Farm Folks features the time-tested farming mechanic in which players can purchase or forage seeds and begin to grow their farm into a bountiful and rewarding resource.

it's our goal to introduce somewhere around 60 juicy crops for our players to rake in that sweet, sweet digital profit. Crops and other grow-ables will be divided into 4 categories - spring, summer, fall, and winter. This means certain crops can only be grown in specific times of the year, read more on farming below.

Animals are an important part of any world, giving the land life and personality. Plus, they're just dang cute! The animals and critters of Farm Folks are a big part of our game, and we want to make sure that the player feels a strong bond with their pets and livestock.

Otto, the local fisherman of Port Meridia, would call it a crime if you couldn't bait your rod and cast it to the blue in a place like this! Fishing is one of the most relaxing activities in Softshoal, and a popular pastime in Port Meridia thanks to the surrounding seas and rivers.

Expanded Farming

All crops need basic care, but they'll need special attention to produce the best yield. You'll need to learn which type of fertilizer and water each crop loves best. Some crops grant special bonuses to others around them, adding an element of strategy to crop composition and farm layout.

Explore Softshoal Island

There’s beauty and intrigue to be found in every corner of Softshoal Island. It's a compelling place that calls the player ever further into its woodland groves, long beaches, and dangerous caves. As you explore, you’ll see things that you’ll never forget and experience adventures worth re-telling.

And where better to relay your stories of green-thumbed heroism than back in Port Meridia? This fair-sized town has plenty of places to kick back and enjoy a day away from the farm, but it’s also home to the many festivals that you don’t want to miss!

System Requirements:

  • Genre:

  • Adventure | Indie
  • Languages:

  • English
  • Released:

  • In Development
  • Works on:

  • Windows 7 (SP1), Windows 10
  • Rating:

  • Not Yet Rated
  • Minimum system requirements:

  • Windows 7+ / 8.1 / 10 64 bit
  • Processor: Intel i3 Processor
  • Memory: 6 GB
  • Graphics: ATI 5770, Nvidia GeForce GTX 460
  • Hard-drive: 5 GB available space
  • DirectX: Version 10


Weekly Dev Blog #1 - Bugs, Animations and Animals.

For those who haven’t seen our last update: We’re now doing weekly dev blogs. These will cover what each team member has been up to in the past week of development. So without further ado, let’s get into it!

Last Thursday was a red-letter day, due to the release of our latest pre-alpha build. (Alpha backers, if you haven’t done so already, go check it out!) While this build greatly improved on the stability of the game, there’s still a crateful of bugs to be found and fixed.

A big shoutout to our community, who have been playing the new build and reporting bugs for us. Casey has had both hands full, but has managed to fix a HUGE amount of issues over the past week.

If you’ve been tuning into Nick’s development streams, you’ll know he’s also tested and fixed a lot of small issues. He’s also started a new minor quest and begun work on Della’s farm! Good job, but is Caribbean really that difficult to spell?

The Animal Farming system has never been in a state we’re proud of, so last build we made the decision to remove the animal vendor NPC. Getting this system up and running is now our next major goal! We’ll be re-releasing this feature once it’s had some updates and bugs fixed.

Part of this update is changing how we handle gates and enclosures. Casey has removed gates and implemented a signpost buildable. In future, you’ll be able to place readable signs around your farm, just like Gilbert with his endless notes!

Initially, Animal Farming will be releasing with just a few animals: The Chicken, Cow, and Molo. Wait, just what on earth is a Molo?!

Molos are a farm animal native to Softshoal Island. They’re… like a pig? Opinions on the dev team are split as to just what they are, but all of us agree they’re cute as heck. Our Molos can already walk and run, but this week, Ethan’s been working on happy/sad animations for them! And did you know, they have the floppiest ears of any animal on Softshoal? That’s a fact!

Ethan has also done up some happy/sad visual effects, which we’ll be using to clearly communicate just how your animals are feeling. Animals will sparkle, shiver (or stink) depending on their condition… we’ll delve a little more into this in the next dev blog!

Well, kinda…

Mitch has caught blender fever, and he’ll be contributing 3D art to the project to further populate the world with clutter and stuff!

Take a look, you'll be seeing some more cool props like this in the future:

Til’ next time!

We ended up spending a bit more time on bugs than we anticipated this week, but are really happy with the fixes and small improvements making their way into the game. A big thank you to everyone reporting bugs, crashes and giving opinions about gameplay-- all of it is being read, and it’s been a massive help.

For those who want to join the bug hunt, we encourage you to fill out our Google Form to report any issues you find.

Come join the community on Discord and talk to us developers while we work on Farm Folks!