Farm Folks In Development Coming Soon
A farming simulator/RPG with a nod to the classic Harvest Moon series. Grow crops, raise livestock, build relationships, go on adventures, and more!
After washing ashore on Softshoal Island, you are given a chance at a new life. A plot of land awaits your green thumb to transform it into a booming farm, and a new world beckons you to explore its secrets.
Farm Folks offers a delightful mix of RPG and farming mechanics, giving you the freedom to get lost in the world while you build a farm from the ground up. There are many friends to be made, many crops and animals to tend, and a whole island to discover. What are you waiting for?
It wouldn’t be much of a farming simulator without farming, would it? Farm Folks features the time-tested farming mechanic in which players can purchase or forage seeds and begin to grow their farm into a bountiful and rewarding resource.
it's our goal to introduce somewhere around 60 juicy crops for our players to rake in that sweet, sweet digital profit. Crops and other grow-ables will be divided into 4 categories - spring, summer, fall, and winter. This means certain crops can only be grown in specific times of the year, read more on farming below.
Animals are an important part of any world, giving the land life and personality. Plus, they're just dang cute! The animals and critters of Farm Folks are a big part of our game, and we want to make sure that the player feels a strong bond with their pets and livestock.
Otto, the local fisherman of Port Meridia, would call it a crime if you couldn't bait your rod and cast it to the blue in a place like this! Fishing is one of the most relaxing activities in Softshoal, and a popular pastime in Port Meridia thanks to the surrounding seas and rivers.
All crops need basic care, but they'll need special attention to produce the best yield. You'll need to learn which type of fertilizer and water each crop loves best. Some crops grant special bonuses to others around them, adding an element of strategy to crop composition and farm layout.
There’s beauty and intrigue to be found in every corner of Softshoal Island. It's a compelling place that calls the player ever further into its woodland groves, long beaches, and dangerous caves. As you explore, you’ll see things that you’ll never forget and experience adventures worth re-telling.
And where better to relay your stories of green-thumbed heroism than back in Port Meridia? This fair-sized town has plenty of places to kick back and enjoy a day away from the farm, but it’s also home to the many festivals that you don’t want to miss!
Welcome to the latest of our weekly dev blogs! This month has been a truly exciting one, with improvements big and small finding their way into our project. Don’t take my word for it, go see for yourselves, as there is a new build for alpha backers to download from the Crytivo Store!
This is our first month in review dev blog, which will instead cover development over the entirety of August. We hope this will give those of you without the time to check back every week the chance to get up to date with what’s new in Farm Folks!
This blog won’t cover all work done over the past month, just the major bits. Without further ado, let’s jump right in!
Nick and Casey have spent a considerable amount of time over the past month testing and fixing bugs. A big thank you also goes to our community, who helped us identify and reproduce a number of nasty bugs!
We also opened up a new channel specifically for gameplay feedback, so whether you’ve got a bug report or just want to tell us what you like or don’t like, head over to our discord and have your say!
The biggest visual upgrade to Farm Folks over the past month has undeniably been the weather! Ethan’s been working hard to make Rainy, Sunny and Stormy days look and feel amazing. And they do!
But you won’t just be stunned visually, as Eliana has added sound effects for weather, too! There’s a real ambience to the world under storm and rain, and we can’t wait for you to experience it!
This month has also seen some upgrades to dialogue and the humble camera! First off, we’ve slowed down the lion’s share of camera transitions during quests. We’ve also transitioned to a third-person camera when speaking to characters.
Dialogue has also been upgraded! Casey has made changes to the backend that will allow for bold and italicised text, and we’ve made all dialogue slightly smaller. Eliana has made some wonderful sound effects that you’ll hear when characters are feeling happy, sad, shocked, and more!
Once again, our amazing community deserves a shoutout, as many of these changes are in response to your feedback. Please, keep it coming, as we want Farm Folks to be the best it possibly can be!
For those who missed it, Crytivo took Farm Folks to PAX West! A big thanks to everyone who attended and played the game on the show floor; we hope you had fun! If you had the chance to play at PAX West and aren’t already a member of our wonderful community, please swing by and say hi!
At the beginning of last month, we announced that we had removed the dates from our roadmap, and rethought our December release date. Rather than having to constantly pump out new features, we’ve now allowed ourselves time to polish and refine areas of the game that need work.
As a result of that change, in September we are planning to turn our focus toward the core game features: Farming, Animals, and Gathering. With the build now much more stable, we’ll be ensuring these unfinished features get the attention they deserve.
Thank you to all who have helped us with feedback and bug reporting on our discord over the past month while we prepared for pax. It’s been incredibly helpful for us to have fresh eyes look over the game, we love seeing/hearing all of the thoughts, ideas and even bug catches you players have made.