Farm Folks In Development Coming Soon

A farming simulator/RPG with a nod to the classic Harvest Moon series. Grow crops, raise livestock, build relationships, go on adventures, and more!

  • TBA
  • Single Player
  • Windows
  • Available on:

About Farm Folks

After washing ashore on Softshoal Island, you are given a chance at a new life. A plot of land awaits your green thumb to transform it into a booming farm, and a new world beckons you to explore its secrets.

Farm Folks offers a delightful mix of RPG and farming mechanics, giving you the freedom to get lost in the world while you build a farm from the ground up. There are many friends to be made, many crops and animals to tend, and a whole island to discover. What are you waiting for?


It wouldn’t be much of a farming simulator without farming, would it? Farm Folks features the time-tested farming mechanic in which players can purchase or forage seeds and begin to grow their farm into a bountiful and rewarding resource.

it's our goal to introduce somewhere around 60 juicy crops for our players to rake in that sweet, sweet digital profit. Crops and other grow-ables will be divided into 4 categories - spring, summer, fall, and winter. This means certain crops can only be grown in specific times of the year, read more on farming below.

Animals are an important part of any world, giving the land life and personality. Plus, they're just dang cute! The animals and critters of Farm Folks are a big part of our game, and we want to make sure that the player feels a strong bond with their pets and livestock.

Otto, the local fisherman of Port Meridia, would call it a crime if you couldn't bait your rod and cast it to the blue in a place like this! Fishing is one of the most relaxing activities in Softshoal, and a popular pastime in Port Meridia thanks to the surrounding seas and rivers.

Expanded Farming

All crops need basic care, but they'll need special attention to produce the best yield. You'll need to learn which type of fertilizer and water each crop loves best. Some crops grant special bonuses to others around them, adding an element of strategy to crop composition and farm layout.

Explore Softshoal Island

There’s beauty and intrigue to be found in every corner of Softshoal Island. It's a compelling place that calls the player ever further into its woodland groves, long beaches, and dangerous caves. As you explore, you’ll see things that you’ll never forget and experience adventures worth re-telling.

And where better to relay your stories of green-thumbed heroism than back in Port Meridia? This fair-sized town has plenty of places to kick back and enjoy a day away from the farm, but it’s also home to the many festivals that you don’t want to miss!

System Requirements:

  • Genre:

  • Adventure | Indie
  • Languages:

  • English
  • Released:

  • In Development
  • Works on:

  • Windows 7 (SP1), Windows 10
  • Rating:

  • Not Yet Rated
  • Minimum system requirements:

  • Windows 7+ / 8.1 / 10 64 bit
  • Processor: Intel i3 Processor
  • Memory: 6 GB
  • Graphics: ATI 5770, Nvidia GeForce GTX 460
  • Hard-drive: 5 GB available space
  • DirectX: Version 10


Weekly Dev Blog #5 - Crops and Critters

Welcome to the latest installment of our weekly dev blogs! This week, we’re going to take a deeper look into changes and improvements coming to our core game mechanics: Farming and Husbandry. It’s not our most visually glamorous week; but farmwork rarely is!

Before we leap into it, a quick reminder! Last week, we released a new build: Alpha backers can download the latest version of the game from the Crytivo Store.

Farming isn’t just about watering crops and walking away. Those who’ve played our pre-alpha build know that disease can strike at any moment! Disease is a barebones system at the moment, but we’re working on some improvements!

First off is a visual overhaul. We’re adding feedback for when crops are cleansed, and visually distinct effects for each disease. Wait, did I just say different diseases? Yep! That’s right! We’re working on adding a few different types of diseases to the game. Each will affect your crops in a slightly different way, and require a different kind of pesticide.

Next, we have crop auras! On Softshoal Island, some species of crops have a mysterious aura surrounding them. These provide various benefits to nearby crops, such as reduced disease chance, faster growth, increased yield, or a better chance at a bumper harvest!

This week, Casey and Nick began laying the groundwork for expanding disease and implementing crop auras. These features are a little way off, but we can’t wait to get them into your hungry hands!

Next, we have Husbandry! A lot of work has gone into this feature over the past month, and we’re happy to say it’s getting close to being ready to be released. Our Husbandry system is more complicated than most, so we’ve taken a step back and simplified some aspects of it.

Casey’s refactored enclosures, which has allowed us to implement animal throwing! Instead of navigating a menu, animals can now be picked up and thrown to rearrange them. We’ve found this to be a lot more fun than navigating the menus.

Old favourite Gilbert finally has a youthful spring in his step, and can now run! You’ll be able to see him run in the very first quest, Crash Course.

Why give Gilbert a run animation? A lot of players felt he moved too slowly during the tutorial quest. However, we found that simply speeding up his walk animation looked… weird. Thus, running Gilbert was born.

Til next week!

With all the behind-the-scenes work that’s gone into the project this week, this dev blog isn’t particularly flashy. However, it’s still important! In a way, game development is like farming; lots of hard ugly work, all to produce one tasty crop!

We’re still reading your suggestions and bug reports, so please  keep sending them! And if you aren’t already a part of our wonderful community, please hit the Discord link below to join!

Happy Farming!