The Festival is over. Time for the after-party! 💃🕺
Hello Clan!! We had such a blast at the Festival of Kickstarter. Thank you all for having fun with us, and for all your support and love. 💙
But this party is not over yet! In case you missed the campaign or had trouble with Kickstarter payment methods, we’ve opened a pre-order store page where you can still get the digital rewards. It will only be open for the month of April and then we will need to end the party, have a bunch of mates 🧉 (the drink), and get back to work.
Go to the pre-order store
The Pachan Cooking Contest
Food, so much food 🤤🤤🤤. Our stomachs have been growling nonstop for the past month. Thanks to everyone who participated!
🥁🥁🥁 Congratulations to @askjdniasucialsd, @batonga, @rollingstampede! You’re the 3 winners of the raffle and will be getting access to the alpha 🔥!
Main Prize Winners
We’ll be choosing the 2 main prize winners in the next few days. You’ve made this really hard for us, your creativity, deremoveions, and yumminess were exceptional!
What we’ve been up to
While planning and running the Kickstarter campaign, we continued to build on the game even after letting streamers play.
During this past month we’ve added:
Style & new decorations
We added tall grasses that spawn in batches, 3 flooring types (dirt, wood, stone), worked on item alignment, and updated plant shadings. This is how the game looks now:
We’ve added the initial cooking mechanics with a few recipes you can make and their animations!
To expand on the importance of food preservation, we’ve added fish drying and fermenting to the existing processors.
Multi contribution & Storage
A much-requested feature by the content creators who played the pre-alpha, and something that was on our backlog, was the ability to contribute multiple items at once. You can now open a contribution menu to easily contribute after a good day of foraging and harvesting. You can even recover what’s been contributed for the day if you accidentally dropped it in.
We’ve implemented an easy way to report bugs and feedback inside the game. Just pressing F1 will bring up a feedback menu. Alongside your deremoveion, we’ll receive a screenshot and state of the game to try to reproduce the issue.
We received our Switch Dev kits last month and were able to play cross-platform! There are still many integrations, optimizations, and improved controller support to do. Still, it’s great that we develop for it early on!
If you want to read more about it, we made a post about it
We’ve always had a save system, but loading was a bit tricky and not 100% functional. We’ve now implemented a basic but proper menu and also integrated it with Steam for identifying users in multiplayer.
This month we’ll split our time between coordination and development.
- We’ll be processing Kickstarter pledges and pre-order stores. We’re developing a simple tool to automate the process of assigning Discord roles and providing alpha backers with keys.
- Open up Discord channels for alphas.
- We’re working on an updated timeline that includes stretch-goals and assets from Kickstarter design tiers.
- We’re growing our team. It’s a gradual process as we want to have the right size to keep our current synergy.
Our main priority this month is to deliver the updated alpha to backers and winners of contests, receive and categorize feedback and bugs.
We have a few things already going on, which we’re scheduled to finish this month:
- Sketch and try the dimensions of the updated map with new locations (Tundra and Turtle Islands).
- Seasons assets for The Land Between Two Rivers and Forest area.
- Work on the back story of the game, the Yakuans, and other roaming tribes.
We’ll also start working on the features defined in this month’s planning sessions.
Thank you once again for all your support!