We’ve been busy with two very important things this week: random match events and improved environmental detail. Firstly, with regards to random events during matches, a number have been introduced to offer some additional visual depth or affect gameplay in a fun way. This can be a cosmetic effect like the wind blowing, which causes leaves to blow across the field (and doesn’t affect gameplay much), or you might be able to interact with these fine gents (affecting gameplay somewhat).
2 foremen + 1 road worker = perfect team!
Events during matches
These road workers may come out and paint the road in the corner of a parking lot where your match is taking place. If the ball flies in their direction, they will kick it back.
There is also another event where grandpa Herb is trying to park his car. He’ll drive through the match field and park at one of the corners. If the ball hits his car, he’ll quickly leave the field to protect his beloved metal baby. Would you like to use one of his watermelons as a ball?
More elaborate events may include a changing field size, a time-of-day system, or other occurrences that can greatly affect how matches take place. We want to mix the formula up a bit and make your experience far more enjoyable.
When it comes to the map, we have added far more environmental detail in the form of animations and moving parts. A wind effect now sweeps across buildings and really makes the world feel more alive. Once we put everything together, the map will look the best it ever has!
We would love to hear your thoughts and suggestions on pretty much everything we’ve shown so far! What do you think of certain gameplay elements? Do you like the art? Anything you think we should add? Let us know over on our Discord server!
Do not forget to wishlist the game on Steam and subscribe to receive news updates about our progress or early testing opportunities. See ya in the next post!