Hey, everyone! In today’s update, we're catching up and discussing NPCs and why they were added into Football Story in the first place.
Authenticity of the game’s environment
We wanted to shoot for authenticity, so we ditched the idea of creating an NPC generator where assets were mixed and matched to create the illusion of having 100 “different” NPCs. All of our characters are created from scratch, with various animations and functions for interacting with objects and the environment. This allowed us to really focus our character design, giving them distinct personalities and grounding them in the world. They have a life and purpose, as well as a unique feel to them. Even a humble passerby will have a unique animation set. For instance:
A sleepy grandmother who likes the comfort of her home and spends her days sewing and napping.
A short-tempered foreman who always seems angry -- not necessarily because he expects the best from his workers, but because that’s just who he is.
Perhaps you’ll run into an old-fashioned aristocrat who enjoys reading physical newspapers, having his morning coffee on the balcony, and keeping his moustache neat.
You might meet a balding 40-year-old sports fan. He clearly has a high-paying job, but he’ll still take time to watch some local matches. He can get a bit crazy around the field, though, and might even end up trying to climb the fence during matches.
The list is quite lengthy, so we'll stop here for now. All-in-all, over 200 unique NPCs will be in the game. We hope you like them all!
A few of the background characters we’re working on will not only increase immersion, but also affect gameplay at times. NPCs will offer players quests that form an important part of the game’s story, as well as side quests that have interesting rewards. These can be found in both normal play and on the map.
The third type of NPCs will appear during matches. Events will occur randomly during a match that involve these NPCs, who will change the flow of the match in some form. For example, the sewers might become clogged so workers will move one of the goals to the middle of the field. This will make the match quite cramped and intense, to mix things up.
Of course, the world would be quite sad without a few of our favorite animal companions. You might even choose to adopt one as a pet!
We would love to hear your thoughts and suggestions on pretty much everything we’ve shown so far! What do you think of certain gameplay elements? Do you like the art? Anything you think we should add? Let us know over on our Discord server!
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Stay tuned as there’s more to come!