Roots of Pacha Coming soon

You have roamed the primal wilds. Now, it is time for you to build a village that will stand for generations. Join up with your friends to create a thriving community. Discover crops, befriend animals, unlock technologies, farm, participate in festivals, and find love to grow your legacy.

  • Single Player
  • Controller
  • Multiplayer
  • Windows
  • Available on:


You have roamed the primal wilds. Now, it is time for you to settle down and build a village that will stand for generations. Join up with your friends to create a thriving community and develop the technologies that changed the ancient world. Discover crops, befriend animals, become the first farmer, participate in festivals, and find love to grow your legacy.

Tune Into Nature

Tune Into Nature

Discover, gather, and farm vegetables and herbs. Explore the surrounding wilderness to find animals to befriend and domesticate; fish the shallow and deep waters to see what lies in their depths; and mine the darkest caves filled with mysteries and secret powers.

Geto to Know the Clan

A tight-knit community of people will ensure your village’s survival, each with their own fears and dreams. Develop friendships and overcome hardships together. Grow your village by inviting people from other clans to live with you. Participate in primitive festivals and rituals to Pacha, mother nature, and her elements. And when the time comes, find your true love ❤.

Tune Into Nature


Tune Into Nature

Begin your journey of discovery as you develop the tools and ideas that reshaped the primitive world. Learn to process and preserve food (meat, vegetarian, and vegan options), begin metalworking, create beautiful pottery and art, unlock your clan’s spirituality, and invent new buildings to expand your village any way you want.

Play with Friends

The game was developed from scratch with multiplayer support in mind. Live together with friends and share your talents and resources to help the clan evolve. Ride your favorite animals together. Compete in fishing, have fun at festivals, and participate in milestone multiplayer cutscenes.

Tune Into Nature

Make it Yours

Tune Into Nature

Customize your character’s appearance with the best cosmetics the stone age has to offer. When you’re done working on your face, work on creating the most amazing farm around. Don’t stop there! Design, place, and decorate your own unique home to return to after a hard day’s work.

System Requirements:

  • Genre:

  • Simulation | Indie | RPG
  • Languages:

  • English
  • Russian
  • Spanish
  • German
  • French
  • Simplified Chinese
  • Released:

  • Coming Soon
  • Works on:

  • Windows 7 or greater
  • Rating:

  • Not Yet Rated
  • Minimum system requirements:

  • OS: Windows 7 or greater
  • Processor: Intel core i5, 1.5 GHz and up
  • Memory: 4 GB RAM
  • Graphics: 512 Mb dedicated video card, shader model 3.0+
  • Hard-drive: 600 MB available space
  • DirectX: Version 10


Devlog #12: A new season begins ☀

Hi Clan! It’s devlog time, and we’re starting to feel the summer vibes. 🌴 Here’s what we’ve been up to 🔥.

Surveys and rewards

All surveys have been sent to backers, and we’re at over 90% completion. If you still haven’t gotten the invite to PledgeBox or have any questions about your survey, please email us at or message @creb or @berkza on Discord. 

We’re organizing the production and distribution of physical and digital rewards. They’ll be sent in batches closer to release, and we’ll update their status in the devlogs.

New team members

We also wanted to tell you that we’ve got two new animals joining our development team! Squid will be helping us on the coding side and Kangaroo with the writing. 


On April 8th, the alpha went out to Al-fire backers and above, and we’re very happy with their comments so far. Thank you so much for the feedback, bug reports, and streams. 🥰 We’ve categorized and prioritized all of it to fit it in our development cycle.

The pre-order store is now closed, but we’ll continue to give alpha keys to the winners of our Discord community minigame. Some members of the community are also doing their own giveaways with extra keys they’ve purchased.

The timeline

In our previous devlog, we mentioned we would split the remaining work to match the dates of the alpha updates. 

Every month, we’ll share the status of our general project overview, as well as what we plan for the upcoming alpha update.

Our current broad strategy is to include a new season and region in each alpha iteration until we complete the in-game year and the whole map. At that point, the game will have a complete cycle, and the alpha will no longer “end” at a specific in-game date. Along with it, we’ll work on features and mechanics, new content, fix bugs, and make quality of life improvements. 

The next alpha iteration

Kickstarter orders took a while to process, but we believe we’re still on track to deliver the next iteration in early June. This is a preview of what we’re working on:


Days are getting longer in real life (in the northern hemisphere at least), so it was fitting that we worked on the next season of the game. This will allow alpha players to kick back and relax in the summer heat with new plants, animals, dialogues, and even a new event!

Seasons affect almost everything in the game. For summer, we’re adjusting some systems and developing new ones. The good news is that all efforts made for this new season will make fall and winter easier to implement.


The other main feature we’re working on adding is the savanna, which lies northwest of The Land Between Two Rivers. It’s a place of tall grasses, canyons, and shallow waters.

This geography is very special to the Clan. A long time ago, in a place similar to this, they learned to stand upright to walk on their two feet, and overlook the tall grass.

New Fauna & Flora

To accompany both the new season and the map expansion, we’re improving and adding new animations for some animals.

In the current alpha, the only animal that produced something was the female ostrich (guess what she drops... that’s right, an ostrich egg!). Now, you’ll obtain something from each of the current tameable animals. For some, you’ll need a new tool like a milk container to milk your ibexes.

We’ve redone the trees to match the style of the other assets better. We aimed for a more natural look. We’re also working on new plants that will spawn in the summer, like tall grasses and bushes.

New Event: Rites of passage 🌱

The Clan celebrates rites when there’s an important event in the life of one of its members. One of those events is the passage to adulthood. 

Soon after the Clan settles in their promised land, the shaman decides it’s time for a “Rite of Passage.” And this one is very special, as it’s your time to make an offering and take the oath of caring for your Clan.

What would you offer your Clan, and how would you like to help?

Next devlog, we’ll show you the progress made on these features, along with other things planned for the next alpha update:

🍅 Split items in the inventory

🦙 Multiple animal sheds

🐮 Name animals 

🧀 Some new processors and items

🎶 Music for each area in spring and summer 

💬 More character dialogues 

Thank you for reading! If you’ve got any questions or just want to be part of a great community, we invite you to join our Discord!

‎‎‎‏‏‎ ‎‏‏‎ ‎

‏‏‎ ‎‏‏‎ ‎

Coming Soon

Farm Folks
Coming Soon
Coming Soon
Roots of Pacha
Coming Soon
Weaving Tides
Coming Soon
Coming Soon
Coming Soon