Hello Pachans! With only one month left of development until the Beta milestone, lots has been done in Roots of Pacha and there’s still more to come. In this devlog, we’ll focus on two big changes: the intro to the game and the new UI.
With Beta backers gaining access to the game in a month, we thought now would be a great time to focus on and test out how players are introduced to the game. We wanted to create something that wasn’t overwhelming for new players yet not too intrusive for those familiar with the genre.
In the stone age, ideas were passed on through stories and art. On day one, Igrork will introduce you to the concept of farming and you’ll receive your first cave-art tutorial on how to farm. If you are familiar with the game or the genre, these “pop-ups” are easy to close and will be something that people can revisit later in a future update.
After this initial tutorial, other timed events will follow, like introducing other ideas, the opening of the caves, beach, and savanna. Spreading out these events allowed us to tie them more closely to the story of the world without intruding too much on how the player spends their time.
The game will also have its first “quests” introduced that will reward you once you complete them.
The story of how you arrived to Pacha's lands will be further integrated into the early stages of the game, but the full story will be told at the game’s launch.
Great UI helps with accessibility and clarity, so this is something we’ve given a lot of attention to over the past few months with a complete overhaul. The new look and improved functionality will help us lay the groundwork for future integration with controllers and consoles later.
This new style gave us a chance to spruce up the characters’ portraits. We loved the previous art, but this new look is far more expressive and a direction we’re excited to continue.
With the new UI, you’ll be able to track your friendship status and what gifts they liked (or didn’t) and see when their birthdays are.
Thank you for your continued support. We’re just making a game about community and the importance of kindness, but we can’t help but hope life would imitate art a little more. Stay safe out there. If you can, we’d appreciate it if you did one extra kind act like buying coffee for the person behind you in line, donating to a worthy charity, or picking up litter. The little things add up. The world needs it right now. 🧡
-The Soda Den Team