On January something (not good with dates), we soft launched Cefore on Crytivo Store! That means that since then we, in fact, sold some copies of Cefore. It was really useful for us to gather as much feedback as possible to know where to orient our efforts next. We quickly realized what we needed to work on and pivoted our efforts toward that goal.
As mentioned above, that new goal of ours is Steam. Steam early access but Steam still. Our plan was to have a solid playable version of Cefore including 20 levels and an endless mode called ''Sandbox'' for March - April. We did work really hard on these features and they are almost ready! Our current release on early access is aimed for early April 2018. That is right, put that on your calendar and add Cefore to your Steam Wishlist Here. And don't forget to share our Steam page with your friends and family!
We are currently working on a brand new trailer for the early access on Steam so stay tuned very soon to see it. (Very very soon!!!!!)
Welcome to the next installment in our new weekly dev blog series! This week we’ve got some more details on Animals, the usual weekly work overview, and even a special announcement.
For those who haven’t seen our last update: We’re now doing weekly dev blogs. These will cover what each team member has been up to in the past week of development. So without further ado, let’s get i
We recently conducted two closed tests with the community, the game is going to PAX West at the end of August, we have a big tournament coming up, and something super secret is planned.