On January something (not good with dates), we soft launched Cefore on Crytivo Store! That means that since then we, in fact, sold some copies of Cefore. It was really useful for us to gather as much feedback as possible to know where to orient our efforts next. We quickly realized what we needed to work on and pivoted our efforts toward that goal.
As mentioned above, that new goal of ours is Steam. Steam early access but Steam still. Our plan was to have a solid playable version of Cefore including 20 levels and an endless mode called ''Sandbox'' for March - April. We did work really hard on these features and they are almost ready! Our current release on early access is aimed for early April 2018. That is right, put that on your calendar and add Cefore to your Steam Wishlist Here. And don't forget to share our Steam page with your friends and family!
We are currently working on a brand new trailer for the early access on Steam so stay tuned very soon to see it. (Very very soon!!!!!)
May brought some big changes to core systems like travel, elements and NPCs. It was a lot of behind-the-scenes coding and we’re glad to be through that phase and share some gifs of the new systems. We
We’ve been working on some nifty performance improvements and slapped some new content into the mix for the latest update.
In short: we’ve decided to make May a month of polish, shuffle around the Roadmap to bring one of our final months of polish forward, and push the May deliverables back to June.