Decal system optimized to increase overall frame rate.
Nugget and Animal out-of-view culling improved to reduce CPU usage.
Low-frequency updates of Nuggets and Animals are now spread over multiple frames to smooth out the frame rate.
Fixed a bug that allowed players to skip Perks and eventually break the game.
Fixed an issue with tooltips not appearing on upgrade panels.
Fixed an issue where a fresh Exile spawn showed the “became an adult” message.
Fixed an issue with the faith system not ignoring newly exiled Nuggets.
Fixed an AI issue where Hunters would chase prey into water.
Fixed an NRE on load when a construction site was already destroyed but Nuggets still tried to access it for local pathing.
Fixed: Exile deaths showing up in news.
Fixed an NRE with regards to Nugget AI.
Fixed an NRE when Nuggets changing shifts would attempt to access an occupied jobslot (Stone Refinery, Wood Refinery, Hunting Hut).
Fixed an issue with Pre-Medieval Reservoir LOD groups cycling too fast.
Fixed a missing texture for the Mummy Nugget and fishing boat paddles.
Fixed the clear infection quest.
Fixed duplicate Nugget thoughts cluttering panels.
Fixed an issue that prevented players from dropping resources on certain construction sites.
Fixed Nugget list gender icons disappearing when hovering over the row.
Fixed a crash that occurred when loading a game where a Fishing Hut had no water.
Fixed the Nemesis quest.
Fixed resource requirements not matching on the construction popup window.
Fixed an issue where clicking a disaster button would close all panels and open the Forecast panel.
Fixed an issue where the Research window would close when pressing the Construction or Creator Power menu.
Fixed an issue with the Reservoir tip not triggering.
Fixed an issue with the “Little Baby Nugget” narration playing when a child is spawned for the Find My Lost Nugget quest.
Fixed invisible infection zones.
Fixed an issue where Nuggets were getting stuck inside Fishing Huts.
Fixed quests spamming multiple warnings when loading objectives.
Fixed an issue where stamina effects were stacking.
Fixed an NRE with regards to reserved building spots.
Fixed an issue where the Unhappy Icon was displayed above Exile Nuggets’ heads.
Fixed an issue where the second Fisher Nugget was not accounted for in the Fishing Hut.
Fixed an NRE that was caused by tornadoes.
Fixed missing translation for the believer icon.
Fixed NRE with regards to the ghost outline of buildings. Placing a building on uneven surfaces would sometimes cause an NRE.
Fixed an issue where the Eatery would not reduce the number of raw food units while preparing a meal.
Fixed an NRE caused by construction sites.
Fixed multiple missing translations for Exile Villages.
Fixed an issue where Nuggets would fall through mountains.
Fixed an issue where the Kickstarter Creator Power was not adding a boost to Nuggets.
Fixed an issue where some loose resources on the ground were causing an NRE during Save / Load.
Fixed an exception which was caused by multiple stacked stats of different categories.
Fixed an issue where picking up a Nugget being attacked by a wolf would cause a crash.
Fixed an issue where the lightning strike projector was appearing underground.
Fixed an issue with the cloud projector being too high above the ground.
Fixed an issue where some quest messages were not disappearing.
Fixed an issue where the “Press F to fly” message was appearing randomly.
Fixed an issue where construction sites would show a different amount of required resources than the pop-up panel.
Fixed an issue where Nugget fertility timers were not reset after mating (edge case).
Clicking on the attack message will bring you to the location of the event.
News messages added for newly-established Exile Villages. Clicking on the message will take you to the village.
The Trickle Effect Creator Power now refills oceans & Reservoirs. Changed from 1000 -> 5000.
Reworked Jolt of Joy Creator Power in order to accommodate Happiness changes.
Medieval Fishing Pier building added.
Nugget inventor - Nuggola Tesla added as part of the quest.
Tesla quest items added .
Defense Tower Medieval upgrade added.
Scaffolding upgraded to Medieval Era.
Burned tree models improved.
Halloween decorations added to Epicenter.
Nugget- Orator character with accessories added.
Nugget- Orator unique animations added.
Nugget- Priest with accessories+animations added.
Pumpkins added for the Halloween mood :) .
MainUI: added Happiness indicator alongside the Happiness tooltip.
Added Happiness info to the construction menu construction cloud.
Couriers Hut bug fixed where you couldn’t change the building’s name.
Quest window visual updates. Added support for multiple pages.
God light moved to seasons panel.
Nugget ID card update. Removed Happiness slider since it is now a global value. Added Believer status.
Nugget ID card renaming visuals updated.
Almost all building panels have new renaming visuals.
Archive panel - fixed bug where text would leak out of frame.
Arrest this Nugget button added to Nugget ID panel - disabled for this patch.
Removed Mute Narrator button from main UI
Gas Mine shifts added.
Fishing Pier: fixed shifts container - Nugget slots were outside the panel.
Multiple objective support added to quest windows.
8 research Perks have new icons.
Bug report window added to Esc menu.
Construction menu building cloud happiness icon and value added.
Buildings list panel received an additional upgrade column.
Extended Wiki screen title text.
New Believer Icon.
New Research Icons.
Construction menu update. Added cloud renders for defense tower lvl 2 and Fishing pier lvl 3
Dead Nuggets now despawned after some time.
Batteries now retain electricity even without water, but they drain faster in this state.
Added multiple new sounds for buildings and Creator Powers (Gas Plant ambience, Metal Mine ambience, Pump ambience, Wind Turbine ambience, Wind Turbine ambience, Rejuvenate Creator Power sound effect).
Updated Music Controller for better performance.
Refactored Quest triggering system.
We will continue to monitor and investigate any Save & Load issues that may occur. The save system is enormously complicated, largely due to it needing to save tens of thousands of procedural objects and simulations. Please note that older save games will not work in the latest version of the game. We’re sorry for the inconvenience, but the addition of new features and optimizations will require you to start a new game.
Potential issues with Exile Villages. This is a massive new system that will require further testing and development. Please report any bugs you discover on our forums.
Subtitles may require some adjustment in certain conditions.
Welcome to the latest installment of our weekly dev blogs! This week, we’re going to take a deeper look into changes and improvements coming to our core game mechanics: Farming and Husbandry. It’s not
Our team has been slaving away on some exciting stuff, and we hope you’re going to love it. There’s been a lot of progress behind-the-scenes, so it’s a great time to run through some snazzy changes.
Welcome to the latest of our weekly dev blogs! This month has been a truly exciting one, with improvements big and small finding their way into our project.