Hotel Magnate Early Access

Have you ever wanted to design and manage your own hotel, motel, resort, or tent? With a ridiculous amount of customisation tools to wield, a host of facilities to build, and a wide variety of guests to impress, Hotel Magnate has it all. Let your inner hotel manager shine!

  • Single Player
  • Windows
  • Available on:

ABOUT

Hotel Magnate is a tycoon/simulator game that gives you the tools to build and manage your own hotel, motel, luxury resort, or shabby shack. It is whatever you make of it.

Beginning with nothing but dreams and an empty lot, you can shape your hotel to your liking. Pick from an assortment of rooms and facilities that will grow both your floorspace and your revenue stream. Build restaurants for the foodies, day spas for the vacationers, and conference halls for the workaholics. There’s a wide range of rooms to choose from.

Once you’ve laid down the foundations, it’s time to pick out the decor. That’s right, you get to customise everything down to the furniture and decorations. Make it wacky, make it classy, or change up the theme from room to room. You will attract different types of guests as your hotel grows and its rating changes, bringing new opportunities and challenges. Remember, the customer is usually wrong, but you’re in the service industry now. Get your hotel in shape, slap on your best smile, and be prepared for whatever comes.

More Info

CHOICES AND CONSEQUENCES:
In Hotel Magnate, your decisions have consequences. Something as simple as selecting which supplier to purchase towels from, or the price of drinks, can have a significant impact on your business. More luxurious fittings will bring you wealthier guests that are harder to please, whilst lowering the price of alcohol may attract trouble.

Here’s a scenario:
You have decided to lower the price of alcoholic beverages, which has resulted in an increase in sales and guest turnover. However, you didn’t foresee your hotel becoming known as a cheap dive or sleazy resort, attracting a younger crowd that has a penchant for partying and property damage. Make your business decisions wisely!

Main features:

Build, furnish, and oversee your own multi-level hotel

Tend to your guests' needs and demands, and attract wealthier clientele by improving facilities and securing better ratings

Hire employees to clean, serve, manage, and maintain your hotel

Take control of the inner-workings of your hotel by managing room prices, wages, restaurants, and many other operations

Become adept at marketing to attract more types of guests and generate buzz

More features:

Build

Build anything from a Fancy City Hotel to a Luxury Island Resort or even just a dirty Airport Hotel/Motel. Create the holiday destination of your dreams with restaurants, bars, conference rooms and all the logistical stuff in-between.

Manage

Manage everything in your Hotel by hand selecting staff, setting prices and adding in extras like a free breakfast. Set the rate that your rooms are cleaned and manage the quality of your restaurants and bars.

Market

Market your Hotel with marketing campaigns and attract many different types of guests from Party-goers to Families to Business travelers and much more. Try to raise your Hotels rating with better customer experiences as you try to navigate your way to success

System Requirements:

  • Genre:

  • Casual | Indie | Simulation | Strategy
  • Languages:

  • English
  • Italian
  • French
  • German
  • Spanish
  • Released:

  • October 5, 2021
  • Works on:

  • Windows XP/Vista/7/8/8.1
  • Rating:

  • Not Yet Rated
  • Minimum system requirements:

  • OS: Microsoft Windows XP/Vista/7/8/8.1 (64-bit)
  • Processor: 2.4 GHz Dual Core Processor
  • Memory: 2 GB RAM
  • Graphics: 512 MB Dedicated Video RAM
  • Storage: 1 GB available space
  • DirectX: Version 11

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Content Update #1 - v8.1 - Room Pricing, Gambling & More!

Content Update #1 - v8.1 - Room Pricing, Gambling & More!

Hello fellow managers! Welcome to the first content update after our grand opening! We have received a lot of player feedback and have been hard at work with fixing issues and adding new features and furniture.


Room Pricing

One of the biggest features you’ve been requesting is control over room costs for guests. We were already thinking this might be needed and, along with everyone’s early feedback, we decided this should be the first major update to the game after the Early Access Release. Now, you will be able to set the daily rate/cost of a room. Additionally, you will be able to set the default prices for bedrooms in relation to your hotel’s star rating (this makes things more streamlined).




Be careful when changing the prices of your rooms! You might end up scaring away guests which could mean less money for your business.


Gambling Changes

Along with room pricing, we wanted to give more financial control by adding the option to set the win rates/ratios/amounts on slot machines and poker tables. You now have the power to:

  • Set the hotel win ratio
  • Set the ratio at which the guest will get a jackpot 
  • Assign the jackpot amount/value
  • What the minimum bet is


Guests will be extra happy when they win, have increased needs for other activities, and guests with the “gambling” trait will want to play more. 





Vending Machines & Mini-bars

Another feature we’ve added is the ability to choose what items are stocked in vending machines and mini bars. You will even have the power to set the cost for items! This update lends itself to having a more balanced and interesting economy for players. It is also a step towards having guest preferences on food, so be sure to pay attention to what your guests are finding satisfactory. 


Guest Traits & Portraits

Guests now have the chance to spawn a range of different traits or tags which will help determine their behavior and decision making when visiting your hotel. Some of these traits include: gambler, alcoholic, slob, and clean freak. 


Traits like “gambler” or “alcoholic” will affect how a guest decides between purchasing another drink or continuing to gamble. Traits like “slob” or “clean freak” will help determine how a guest evaluates or reviews the quality and cleanliness of their room. We plan on adding more traits in the future that will add depth to the game, even traits that reference what type of food guests prefer or their decorative style preferences. Along with these new traits, we now generate and save a portrait for your guests. We hope that this little detail will help make your guests more personable.



New Furniture & Wall Textures

To help everyone create more diverse and interesting hotels, we’ve added 20+ wall textures to the game! We aim to keep adding fresh textures and designs to give you maximum creative freedom. We’ve also added:

  • A new shabby (level 1) vending machine
  • A new exceptional (level 5) bed and toilet

We recognized that there was a lack of level 5 furniture when players unlocked it, so here is a taste of what is to come!




Community Feature Vote Winner!

The other week, we conducted our first community feature vote to determine which feature (out of a choice of 3) will be included in our next content update (v0.8.2). 


The winner, by a large margin, was duplicating rooms! 


This will enable you to copy whole rooms - including windows, doors, and furniture - and place them accordingly. This feature will allow for bigger hotels built in a shorter time frame while also offering easier gameplay for those who’d like it. We will be conducting community votes regularly, so be sure to join our Discord so you can vote! Don’t miss out!



Building Competition on Discord

We have been so impressed by the screenshots and videos of your hotel empires, so much so that we are hosting another building competition! Head to our Discord for information on how to participate and win!  


Changelog:

Over the last month we have received over 2500 in-game reports/feature requests (approx. one report every 15 min) and many more reports through discord and steam discussions/reviews. We have read every single one and addressed around 95% (excluding feature requests). We really value everyone's help and assistance in identifying and reporting these issues and cannot thank you enough!


Changes:

  • Added the ability to set individual room prices
  • Added the ability to globally set room prices for different quality levels
  • Added the ability to adjust the win ratio/jackpot etc. on gambling/casino objects 
  • Added the ability to manage certain objects like mini-bars and vending machines
  • Guests & Staff now have portraits of themselves on their menus
  • Added an alert for when objects need maintenance
  • Game settings now change UI scaling when changing resolution
  • Added colouring objectives to the tutorial 
  • The selected facility on a room detail menu now highlights 
  • Objects with higher quality now take longer to get damaged
  • Cleaning and maintenance is now skill-based (their effectiveness is determined by their skill)
  • Guests can now either drink or eat from a vending machine (it was previously just eating)
  • Added four and 5-star objectives
  • Added five-star bed & toilet + a new one-star vending machine
  • Added Chinese & German translations (work in progress / sourced from the community. So please excuse and report any mistakes)
  • Reduced savegame sizes
  • You can now rotate objects on top of other objects (like lamps on side tables)
  • Added new wall textures
  • General performance improvements


Bug Fixes

  • Fixed an issue where cars wouldn’t always pick people up
  • Fixed a bug where furniture with no quality would display with an infinity icon on the “needed furniture” tab on the facility menu
  • Fixed an issue where locating a room/facility wouldn't always move the camera to the middle of the room
  • Fixed an issue where it wasn't possible to scroll down to the bottom on the settings menu
  • Fixed a series of save game loading errors
  • Fixed an issue where selecting the rotate tool and then selecting an object would sometimes move it into the trees/off the grid
  • Fixed multiple instances of guests getting stuck
  • Fixed the continue button not always loading the most recent save
  • Fixed ceiling lights from not being able to be placed over other objects
  • Guest reviews are now sorted with the latest review on top
  • Fixed a bug where bar & restaurants weren't always being used even when they should
  • Fixed an issue where it was possible to place a door/window on top of another door/window
  • Drastically reduced loading time for larger save games
  • Less waiting times when calculating walkable areas
  • Fixed an issue where locating an object from a guest status would locate the guest and not the object in question
  • Fixed an issue with cloning rocks and trees
  • Reduced the amounts of guests randomly teleporting around 
  • Fixed an issue where multi placement (shift-click) of doors/windows did not charge for the full amount 
  • Removed the ability for the player to manually adjust the loading bar progress

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