Hotel Magnate Early Access

Have you ever wanted to design and manage your own hotel, motel, resort, or tent? With a ridiculous amount of customisation tools to wield, a host of facilities to build, and a wide variety of guests to impress, Hotel Magnate has it all. Let your inner hotel manager shine!

  • Single Player
  • Windows
  • Available on:

ABOUT

Hotel Magnate is a tycoon/simulator game that gives you the tools to build and manage your own hotel, motel, luxury resort, or shabby shack. It is whatever you make of it.

Beginning with nothing but dreams and an empty lot, you can shape your hotel to your liking. Pick from an assortment of rooms and facilities that will grow both your floorspace and your revenue stream. Build restaurants for the foodies, day spas for the vacationers, and conference halls for the workaholics. There’s a wide range of rooms to choose from.

Once you’ve laid down the foundations, it’s time to pick out the decor. That’s right, you get to customise everything down to the furniture and decorations. Make it wacky, make it classy, or change up the theme from room to room. You will attract different types of guests as your hotel grows and its rating changes, bringing new opportunities and challenges. Remember, the customer is usually wrong, but you’re in the service industry now. Get your hotel in shape, slap on your best smile, and be prepared for whatever comes.

More Info

CHOICES AND CONSEQUENCES:
In Hotel Magnate, your decisions have consequences. Something as simple as selecting which supplier to purchase towels from, or the price of drinks, can have a significant impact on your business. More luxurious fittings will bring you wealthier guests that are harder to please, whilst lowering the price of alcohol may attract trouble.

Here’s a scenario:
You have decided to lower the price of alcoholic beverages, which has resulted in an increase in sales and guest turnover. However, you didn’t foresee your hotel becoming known as a cheap dive or sleazy resort, attracting a younger crowd that has a penchant for partying and property damage. Make your business decisions wisely!

Main features:

Build, furnish, and oversee your own multi-level hotel

Tend to your guests' needs and demands, and attract wealthier clientele by improving facilities and securing better ratings

Hire employees to clean, serve, manage, and maintain your hotel

Take control of the inner-workings of your hotel by managing room prices, wages, restaurants, and many other operations

Become adept at marketing to attract more types of guests and generate buzz

More features:

Build

Build anything from a Fancy City Hotel to a Luxury Island Resort or even just a dirty Airport Hotel/Motel. Create the holiday destination of your dreams with restaurants, bars, conference rooms and all the logistical stuff in-between.

Manage

Manage everything in your Hotel by hand selecting staff, setting prices and adding in extras like a free breakfast. Set the rate that your rooms are cleaned and manage the quality of your restaurants and bars.

Market

Market your Hotel with marketing campaigns and attract many different types of guests from Party-goers to Families to Business travelers and much more. Try to raise your Hotels rating with better customer experiences as you try to navigate your way to success

System Requirements:

  • Genre:

  • Casual | Indie | Simulation | Strategy
  • Languages:

  • English
  • Italian
  • French
  • German
  • Spanish
  • Released:

  • October 5, 2021
  • Works on:

  • Windows XP/Vista/7/8/8.1
  • Rating:

  • Not Yet Rated
  • Minimum system requirements:

  • OS: Microsoft Windows XP/Vista/7/8/8.1 (64-bit)
  • Processor: 2.4 GHz Dual Core Processor
  • Memory: 2 GB RAM
  • Graphics: 512 MB Dedicated Video RAM
  • Storage: 1 GB available space
  • DirectX: Version 11

Buy Hotel Magnate

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Beta Manager

$22.49 +1124

Beta Manager

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Update #7: v0.8.7 Experiences, Moods, Requests, Bankruptcy & More!


Hello, fellow Magnates! Just over one year ago, we entered Early Access and what a journey it has been - we couldn’t have done it without your help! We have listened, gathered feedback, and implemented a whole lot of changes to make Hotel Magnate the best it can be! To mark this special milestone, we have added some highly requested systems like bankruptcy/loans, more creative mode options, furniture grouping & sharing as well as a much improved Guest Review and mood system.


Guest Requests, Expectations, Experiences & Reviews

We have done a near-total rehaul of how guests experience your hotel, including how you interact with them and how they review your hotel. The old system was a little clunky and ambiguous about how some of the scores were generated or where in your hotel they were having bad experiences.


Guests will now sometimes create “Requests” when they encounter something they don’t like. You will be alerted of this request by some icons in-game as well as in the warning/alert menu. Generally, the guest will want you to fix the problem within a certain timeframe. If you solve the issue, the request goes away. If you fail to solve the issue, the guest will have a bad “Experience.” This essentially gives you a chance to fix an issue before it negatively affects your guests or reviews.


Guest Request as displayed on the guest


Guest Requests as shown in the new warnings UI


Guest “Expectations” are essentially a small list of things a guest will want to achieve or do during their stay at your hotel. It is best to try and satisfy all of these Expectations for your guests as they heavily affect how the guest review is calculated.


Guest Detail UI showing the Experiences and Expectations


As mentioned before, failed requests will create a negative experience for guests. Other negative and positive experiences will also be generated throughout the guest’s stay at your hotel. They could be things like:

“I had a great meal.”

“My bed wasn't high enough quality.”

Or even, “I couldn’t find a toilet and had to go on the floor.”


Both Guest Expectations and Experiences are then used to calculate a guest review. You can now easily see a breakdown of the various reviews in the reviews menu; understand what went well and what didn’t, allowing you to make better decisions on how your hotel is run.


New reviews screen


Currently, reviews affect the amount of guests that come to your hotel. In our next update, we will be expanding upon the guest spawning and marketing systems which will see some changes in how guest reviews affect your hotel’s performance.


Guest Moods

One of the most exciting features in this update is the improvement of Guest Moods. While our last iteration of guest moods was working and did affect guest behavior, we have drastically improved upon it. Guests that are sad or angry will now have different animations while walking/standing.


New sad guest walking animation


We have also introduced a new state for guests where - if they are angry - they might end up walking around your hotel damaging or dirtying furniture. They will sometimes walk around shouting at or complaining to other guests, causing them to become unhappy as well.


A very angry guest destroying items and causing mayhem


If you mismanage your hotel, things can easily spiral out of control as guests destroy or damage your hotel, leading to more disgruntled guests and further property damage. We hope this feature will bring an extra level of management (and chaos) to the game.


Creative Mode

From the abundance of feedback we received about our creative mode, we have made a few adjustments and improvements. Firstly, creative mode will now be unlocked for players when they reach their first 3 star hotel instead of a 5 star hotel. The reason we have (and had) this limit is to make sure players experience the normal game mode and learn the base mechanics before moving on to the more unlimited creative mode. Unlocking creative mode at 3 stars rather than 5 still ensures the player experiences a normal game mode.


Secondly, we have enabled the ability to toggle different features on/off when starting a creative mode game. This includes features such as Utilities, Money, the Catalog, Hotel Star Rating, Maintenance, and Objectives. Now, you will have a more tailored playthrough of the game and create the kind of scenarios you want.


Bankruptcy & Loans

Gone are the days when you could spend endlessly with very little consequence! You will now have to watch how much you spend, and on what, as we are finally introducing bankruptcy and bank loans! You will no longer be able to purchase any new objects or build any rooms once you have reached $0 or below. At that point, you will either have to take out a bank loan, sell some furniture, or both!



You will not be charged interest on your bank loans, but you will be charged a % fee on the remaining amount you owe. Make sure you spend your borrowed money wisely to best increase your income and dig your way out of your financial hole!


Furniture Grouping & Sharing

For all those building and decorating fanatics, we have finally introduced the long-awaited and requested tool of being able to group, save & share furniture. This is the beginning of our implementation of allowing user-generated content and modding. Being able to create, save and share your custom creations will hopefully assist and inspire people to create even more beautiful hotels!


Grouping some furniture and saving it as a template


You can then load your templates back into your hotel (or other hotels)


While you will have to manually share these saved groups with each other for now, we will be adding steam workshop integration in the near future. The folder where these are stored is adjacent to your savegames folder.



Don't forget to check out our Public Roadmap on Trello if you want to know what's coming up!



Changelog

Changes:

  • Allow placing doors & windows on curved walls
  • Added basic Spanish translation
  • Adjusted the catalog system to reward fewer points
  • Unlock creative mode after three stars
  • Moved the bug report button to the top right
  • Don't unpause game when closing "miss magnate"('story' popups) if the game was paused before
  • Added "shift + ins" to toggle all UI (basic camera mode)



Fixes:

  • Fixed Flood fill floor issue
  • Improved loading of rooms
  • Fixed removing a facility from a room breaking detail views
  • Fixed issue with fired staff not always stopping when the game is paused
  • Fix issues after removing furniture that guests are using
  • Added spa to facilities list in the management menu
  • Fixed floor painting issues
  • Fixed the "sell this object" popup on warnings UI
  • Fixed the locate room button not always working
  • Better nighttime light calculation
  • Better handling of walking on the spot
  • Fixed bar not running out of supplies
  • Won't allow duplicating if you don't have money
  • Fixed issues with some water elements having black tints
  • Fixed some animation speeds
  • Removing a wall with doors/windows now correctly removes the selected part
  • Fixed "select door button" objective being given when it shouldn't.


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