Hotel Magnate Coming Soon

Have you ever wanted to design and manage your own hotel, motel, resort, or tent? With a ridiculous amount of customisation tools to wield, a host of facilities to build, and a wide variety of guests to impress, Hotel Magnate has it all. Let your inner hotel manager shine!

  • Single Player
  • Windows
  • Available on:

ABOUT

Hotel Magnate is a tycoon/simulator game that gives you the tools to build and manage your own hotel, motel, luxury resort, or shabby shack. It is whatever you make of it.

Beginning with nothing but dreams and an empty lot, you can shape your hotel to your liking. Pick from an assortment of rooms and facilities that will grow both your floorspace and your revenue stream. Build restaurants for the foodies, day spas for the vacationers, and conference halls for the workaholics. There’s a wide range of rooms to choose from.

Once you’ve laid down the foundations, it’s time to pick out the decor. That’s right, you get to customise everything down to the furniture and decorations. Make it wacky, make it classy, or change up the theme from room to room. You will attract different types of guests as your hotel grows and its rating changes, bringing new opportunities and challenges. Remember, the customer is usually wrong, but you’re in the service industry now. Get your hotel in shape, slap on your best smile, and be prepared for whatever comes.

More Info

CHOICES AND CONSEQUENCES:
In Hotel Magnate, your decisions have consequences. Something as simple as selecting which supplier to purchase towels from, or the price of drinks, can have a significant impact on your business. More luxurious fittings will bring you wealthier guests that are harder to please, whilst lowering the price of alcohol may attract trouble.

Here’s a scenario:
You have decided to lower the price of alcoholic beverages, which has resulted in an increase in sales and guest turnover. However, you didn’t foresee your hotel becoming known as a cheap dive or sleazy resort, attracting a younger crowd that has a penchant for partying and property damage. Make your business decisions wisely!

Main features:

Build, furnish, and oversee your own multi-level hotel

Tend to your guests' needs and demands, and attract wealthier clientele by improving facilities and securing better ratings

Hire employees to clean, serve, manage, and maintain your hotel

Take control of the inner-workings of your hotel by managing room prices, wages, restaurants, and many other operations

Become adept at marketing to attract more types of guests and generate buzz

More features:

Build

Build anything from a Fancy City Hotel to a Luxury Island Resort or even just a dirty Airport Hotel/Motel. Create the holiday destination of your dreams with restaurants, bars, conference rooms and all the logistical stuff in-between.

Manage

Manage everything in your Hotel by hand selecting staff, setting prices and adding in extras like a free breakfast. Set the rate that your rooms are cleaned and manage the quality of your restaurants and bars.

Market

Market your Hotel with marketing campaigns and attract many different types of guests from Party-goers to Families to Business travelers and much more. Try to raise your Hotels rating with better customer experiences as you try to navigate your way to success

System Requirements:

  • Genre:

  • Casual | Indie | Simulation | Strategy
  • Languages:

  • English
  • Italian
  • French
  • German
  • Spanish
  • Released:

  • Coming Soon
  • Works on:

  • Windows XP/Vista/7/8/8.1
  • Rating:

  • Not Yet Rated
  • Minimum system requirements:

  • OS: Microsoft Windows XP/Vista/7/8/8.1 (64-bit)
  • Processor: 2.4 GHz Dual Core Processor
  • Memory: 2 GB RAM
  • Graphics: 512 MB Dedicated Video RAM
  • Storage: 1 GB available space
  • DirectX: Version 11

Comments

Update #16: Marching On

Good day, aspiring hotel managers!


We’re a little late on bringing you today’s update, but rest assured that this is only the case because we have been working diligently towards some major milestones. We are close to finalising our development roadmap for all of the good stuff to come, so you’ll soon be able to follow along more closely. While the team has really gotten into the swing of work and nurtured blissful comradery, we still face challenges as a result of how few of us there are. Therefore, we want to inform you that we are on the hunt for a talented 3D character and prop artist to liven up the game and another programmer to spread the technical load and speed things up.


If you know of anyone who fits the bill, or you’re quite the marvel yourself, please contact us at: admin@hotel-magnate.com


Now, time for a peek at what we’ve been doing!


Character Art:

The process of designing the visuals and functionality of guests and staff in the game is something we have been working hard on over the past month. To create enough NPC variety without breaking our art budget, we need to implement a dynamic system that randomises clothing, skin colour, facial features, and body types from a collection of assets. This saves time and precious resources while still offering a pretty fantastic result. Here’s an early concept drawing of a few guests and staff members that’ll help guide the final model designs:



Saving & Loading:

Voilà! A big piece of the puzzle has finally been solved! Saving & loading is officially a thing, at least for the systems we have in place at the moment, like building/furniture placement. This is quite a substantial milestone, as we have had issues in the past with efficiently (and accurately) saving walls and floors.


UI Progress:

More important UI work has been completed, such as the addition of simple tooltips to help players traverse the interface (like whether or not a button will bring about certain doom) and the initial designs for the various management screens. However, most of the work done on management screens admittedly had more to do with gameplay than visual design, but it’s still a great improvement over what we had before.


Room Rating:

This one is still a bit of a work in progress, but we have, at the very least, designed a preliminary system for how a given room is perceived by guests and how it is ranked against other rooms. This will absolutely become far more elaborate as development continues, but it should suffice for now.


Essentially, a bedroom’s “real room value” can be rated up to 5 stars. This is determined by the room’s contents, like a 1-star room will at least need a bed, a 2-star will require a bed and a TV, and so on. Additionally, a part of these requirements for improving a room’s rating will be in the form of overall $$$ spent on it. This enforces that players will need to have sponged out a little more cash in addition to the furniture requirements to ensure the room is functionally better.


Once the room is ready, players will be able to market it in any way they see fit. If it’s barely worth 2 stars but you want to market it as a 4-star experience, go for it. However, most guests will call you out on your exaggerated definition and pricing, which will lower your hotel’s global rating. This system is still very much a work in progress, so please let us know your thoughts and suggestions. We appreciate all of your comments!


If you’d like to get in touch with us and join the community, ring the bell over on our Discord server at https://discord.gg/fYkJWWk. See you around!