Hotel Magnate Pre-Alpha

Have you ever wanted to design and manage your own hotel, motel, resort, or tent? With a ridiculous amount of customisation tools to wield, a host of facilities to build, and a wide variety of guests to impress, Hotel Magnate has it all. Let your inner hotel manager shine!

  • Single Player
  • Windows
  • Available on:


Hotel Magnate is a tycoon/simulator game that gives you the tools to build and manage your own hotel, motel, luxury resort, or shabby shack. It is whatever you make of it.

Beginning with nothing but dreams and an empty lot, you can shape your hotel to your liking. Pick from an assortment of rooms and facilities that will grow both your floorspace and your revenue stream. Build restaurants for the foodies, day spas for the vacationers, and conference halls for the workaholics. There’s a wide range of rooms to choose from.

Once you’ve laid down the foundations, it’s time to pick out the decor. That’s right, you get to customise everything down to the furniture and decorations. Make it wacky, make it classy, or change up the theme from room to room. You will attract different types of guests as your hotel grows and its rating changes, bringing new opportunities and challenges. Remember, the customer is usually wrong, but you’re in the service industry now. Get your hotel in shape, slap on your best smile, and be prepared for whatever comes.

More Info

In Hotel Magnate, your decisions have consequences. Something as simple as selecting which supplier to purchase towels from, or the price of drinks, can have a significant impact on your business. More luxurious fittings will bring you wealthier guests that are harder to please, whilst lowering the price of alcohol may attract trouble.

Here’s a scenario:
You have decided to lower the price of alcoholic beverages, which has resulted in an increase in sales and guest turnover. However, you didn’t foresee your hotel becoming known as a cheap dive or sleazy resort, attracting a younger crowd that has a penchant for partying and property damage. Make your business decisions wisely!

Main features:

Build, furnish, and oversee your own multi-level hotel

Tend to your guests' needs and demands, and attract wealthier clientele by improving facilities and securing better ratings

Hire employees to clean, serve, manage, and maintain your hotel

Take control of the inner-workings of your hotel by managing room prices, wages, restaurants, and many other operations

Become adept at marketing to attract more types of guests and generate buzz

More features:


Build anything from a Fancy City Hotel to a Luxury Island Resort or even just a dirty Airport Hotel/Motel. Create the holiday destination of your dreams with restaurants, bars, conference rooms and all the logistical stuff in-between.


Manage everything in your Hotel by hand selecting staff, setting prices and adding in extras like a free breakfast. Set the rate that your rooms are cleaned and manage the quality of your restaurants and bars.


Market your Hotel with marketing campaigns and attract many different types of guests from Party-goers to Families to Business travelers and much more. Try to raise your Hotels rating with better customer experiences as you try to navigate your way to success

System Requirements:

  • Genre:

  • Casual | Indie | Simulation | Strategy
  • Languages:

  • English
  • Italian
  • French
  • German
  • Spanish
  • Released:

  • Coming Soon
  • Works on:

  • Windows XP/Vista/7/8/8.1
  • Rating:

  • Not Yet Rated
  • Minimum system requirements:

  • OS: Microsoft Windows XP/Vista/7/8/8.1 (64-bit)
  • Processor: 2.4 GHz Dual Core Processor
  • Memory: 2 GB RAM
  • Graphics: 512 MB Dedicated Video RAM
  • Storage: 1 GB available space
  • DirectX: Version 11


This developer offering

Founders Edition

The developer is offering a Founder's Edition and you’ll be able to play the game immediately after purchase. Please keep in mind that a game's access from a Founder's Edition purchase is usually at early development stages and might not be stable. By purchasing Founders Edition, you’re supporting the developers and you’ll have chance to influence game development.

Buy Hotel Magnate


Select Product:

Beta Manager

$50.00 +2500

Beta Manager

Full Game

Update #25 April

Welcome back! We hope you’re all staying safe. We’ve been doing our usual thing, which means that there’s some cool stuff to discuss! Let’s get right to it. 

Guest AI 

Guest AI has been our favourite child at home over the past month, so it received most of our attention. We are currently testing out some new tweaks and so far the results have been quite good! It’s still in a pretty rough state, so it won’t yet be included in our newest patch. 

Why? Well, we’re also still in the process of wrangling some of the wild animations and models to ensure they’re properly implemented. Personally, we love that the guests can transform into spindly 2-meter-long-flesh-dagger death spiders, but it isn’t exactly the theme we’re going for. Maybe a Halloween update? We’ll see. 

However, we have had some great success with our randomised guest clothing system: 

Watch Gif here

UI Backend & Game Systems:

Alongside AI, the last month has seen a lot of progress in our UI backend/game systems. We were a bit stuck on where to begin, considering that so many systems rely on one another to work. We decided to focus on one of the core mechanics, the rating system, and work backwards to what influenced it. 

This is subject to change in the future as more testing is conducted, but there are two primary ratings that every hotel will possess. First up, the “Hotel Star Rating” that corresponds to the level of luxury or prestige your hotel has (like the 1-5 star treatment real-world hotels receive). The second is the “Guest Review Rating”, which can be thought of as a Google/Yelp review of your hotel (determined by guest reviews over the past year).

As a result, you could have a 2-star hotel but a 5-star review rating, or vice-versa (which means your 5-star hotel sucks). The Guest Review Rating is the more complex of the two and has received the most work. It is determined by your guests’ individual experiences of their room and the hotel as a whole. 

Room Pricing & Marketing:

To price and market rooms, players will have to group bedrooms into bedroom categories. You will then be able to set the price for that entire category of bedrooms. This enables you to group all rooms of similar quality together and offer them for a certain price. You can then run marketing campaigns for each of those categories to attract different guests. 

If you market low-quality rooms to higher-end guests, those guests will not enjoy their rooms and will most likely leave a negative review. A low guest rating will greatly impact how many guests come to your hotel, both organically and through marketing campaigns. So try your best to keep your guests happy!

New Team Member!

Guess what! We have a new team member! Everyone on our team is super excited to welcome Mareike Reh. She is our one and only generalist artist and will be handling our UI/UX design and ensuring we maintain a consistent art style.

Pre-Alpha Build HotFix - What's New

We’ve just released our latest build for Alpha backers! It’s more of a hotfix, but it addresses many of the bugs that have been reported to us in the past month. If you are interested in trying out our pre-alpha build, you can purchase the game HERE. It’s available to all of our backers who pledged towards tiers with the “Alpha” reward and anyone who purchased the Founder Edition linked above.


  • First iteration of UI scaling that will allow for people to properly take advantage of higher resolutions or change the size of the UI
  • First iteration of wind effects for surrounding trees/vegetation
  • New cursor
  • Added costs to wall + floor painting (needs balancing)

Bug Fixes:

  • Fixed bug that turned every texture black when changing quality settings
  • Fixed some furniture placement bugs
  • Fixed performance issues associated with building the first wall on the map
  • Fixed some performance issues with floor painting
  • Fixed an issue where a crash could occur while building 
  • Fixed some general wall building bugs
  • Partly fixed issue where floors can get buggy and turn to grass

Known Issues:

  • Can still cause bugged rooms by building really tight angled walls
  • Pressing Shift while painting floors will not paint the entire room and lead to weird behaviour. (Use CTRL instead)

That’s it for now! Be sure to ring the lobby bell over on our Discord server and chat to us and the community.