Hello again! We hope you’re all keeping well and staying as sane as any hotel manager is reasonably expected to be. We’ve made some more progress that we’re excited to share with you!
The latest pre-alpha update which will be released later this week includes the introduction of guests and staff, which are equally concerning prospects for the smooth operation of a business.
Guest & Staff AI
We’re launching our guest and staff AI right at you in this upcoming public build. It’s the first step, so expect it to be a bit basic and buggy. You’ll be able to hire staff, assign them to work in different facilities, set room pricing, and watch guests come in and share their opinions about your hotel (in whichever form that may be).
The majority of menus and management screens that weren’t available in our previous builds will be made available. After all, it’s difficult to manage a hotel without management tools. Some of them are in a bit of a raw state and lack polish. We’ve hired a smart new individual to review our UI/UX and make improvements, though! This will take a bit of time, but it’ll be worth it in the end to make everything more fun to interact with.
You will also have the ability to filter furniture items by category to more easily find what you’re looking for. This is a majorly requested feature, so we’re very excited to roll it out for everyone. We’ll be expanding it in the future, but enjoy the new functionality in the meanwhile!
Bonus pic of some new windows and doors
A new camera controller has found its way into the game, which’ll improve how you move around the map. New controls, shortcuts, and smoother movement/transitions will make it feel just right. The added goodies also include post-processing and lighting tweaks.
Our next move is to improve and expand on the AI behaviour system, add in more furniture variants, improve/add character animations, enhance the menus, simplify some of the processes like hiring staff, hammer in more music/audio, and increase stability (bug fixes).
Our latest pre-alpha build (0.4) was meant to be released at the same time as this post but unfortunately due to a couple of bugs that we want to fix the build won't be released for a couple of days. Access to our Pre-Alpha is only available to those who backed one of the tiers with the “Alpha” reward or who have purchased the founders edition from the crytivo website. The build will be released by Wednesday the 27th of May. The release will be announced on our Discord, Twitter and Kickstarter page and can be downloaded from the crytivo website, so stay tuned!
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