Hotel Magnate Pre-Alpha

Have you ever wanted to design and manage your own hotel, motel, resort, or tent? With a ridiculous amount of customisation tools to wield, a host of facilities to build, and a wide variety of guests to impress, Hotel Magnate has it all. Let your inner hotel manager shine!

  • Single Player
  • Windows
  • Available on:

This developer offering

Founders Edition

The developer is offering a Founder's Edition and you’ll be able to play the game immediately after purchase. Please keep in mind that a game's access from a Founder's Edition purchase is usually at early development stages and might not be stable. By purchasing Founders Edition, you’re supporting the developers and you’ll have chance to influence game development.

ABOUT

Hotel Magnate is a tycoon/simulator game that gives you the tools to build and manage your own hotel, motel, luxury resort, or shabby shack. It is whatever you make of it.

Beginning with nothing but dreams and an empty lot, you can shape your hotel to your liking. Pick from an assortment of rooms and facilities that will grow both your floorspace and your revenue stream. Build restaurants for the foodies, day spas for the vacationers, and conference halls for the workaholics. There’s a wide range of rooms to choose from.

Once you’ve laid down the foundations, it’s time to pick out the decor. That’s right, you get to customise everything down to the furniture and decorations. Make it wacky, make it classy, or change up the theme from room to room. You will attract different types of guests as your hotel grows and its rating changes, bringing new opportunities and challenges. Remember, the customer is usually wrong, but you’re in the service industry now. Get your hotel in shape, slap on your best smile, and be prepared for whatever comes.

More Info

CHOICES AND CONSEQUENCES:
In Hotel Magnate, your decisions have consequences. Something as simple as selecting which supplier to purchase towels from, or the price of drinks, can have a significant impact on your business. More luxurious fittings will bring you wealthier guests that are harder to please, whilst lowering the price of alcohol may attract trouble.

Here’s a scenario:
You have decided to lower the price of alcoholic beverages, which has resulted in an increase in sales and guest turnover. However, you didn’t foresee your hotel becoming known as a cheap dive or sleazy resort, attracting a younger crowd that has a penchant for partying and property damage. Make your business decisions wisely!

Main features:

Build, furnish, and oversee your own multi-level hotel

Tend to your guests' needs and demands, and attract wealthier clientele by improving facilities and securing better ratings

Hire employees to clean, serve, manage, and maintain your hotel

Take control of the inner-workings of your hotel by managing room prices, wages, restaurants, and many other operations

Become adept at marketing to attract more types of guests and generate buzz

More features:

Build

Build anything from a Fancy City Hotel to a Luxury Island Resort or even just a dirty Airport Hotel/Motel. Create the holiday destination of your dreams with restaurants, bars, conference rooms and all the logistical stuff in-between.

Manage

Manage everything in your Hotel by hand selecting staff, setting prices and adding in extras like a free breakfast. Set the rate that your rooms are cleaned and manage the quality of your restaurants and bars.

Market

Market your Hotel with marketing campaigns and attract many different types of guests from Party-goers to Families to Business travelers and much more. Try to raise your Hotels rating with better customer experiences as you try to navigate your way to success

System Requirements:

  • Genre:

  • Casual | Indie | Simulation | Strategy
  • Languages:

  • English
  • Italian
  • French
  • German
  • Spanish
  • Released:

  • Coming Soon
  • Works on:

  • Windows XP/Vista/7/8/8.1
  • Rating:

  • Not Yet Rated
  • Minimum system requirements:

  • OS: Microsoft Windows XP/Vista/7/8/8.1 (64-bit)
  • Processor: 2.4 GHz Dual Core Processor
  • Memory: 2 GB RAM
  • Graphics: 512 MB Dedicated Video RAM
  • Storage: 1 GB available space
  • DirectX: Version 11

Comments

This developer offering

Founders Edition

The developer is offering a Founder's Edition and you’ll be able to play the game immediately after purchase. Please keep in mind that a game's access from a Founder's Edition purchase is usually at early development stages and might not be stable. By purchasing Founders Edition, you’re supporting the developers and you’ll have chance to influence game development.

Buy Hotel Magnate

crytivo SECURED CHECKOUT

Select Product:

Founders Edition

$60.00 +3000

Founders Edition

Full Game
Beta
Alpha
Wallpapers
Soundtracks
Artbook (Digital)
Name in Credits

Update #27 June

Woah, another month has flashed on by, and what a month it has been for us! We have fixed many of the issues that came up, fleshed out the gameplay loop, and made plenty of improvements to our game art/art style. 


New Team Members

We are very excited to formally introduce two of our latest team members, Jay & Mareike! Both bring a wealth of knowledge, expertise, & drive that will help take this project to new heights.




Mareike is a 2D/3D Artist from Germany that has worked at a few startups and indie studios after her studies, before becoming the new Art Director and UI / UX Artist at Bastion Interactive.






Jay is a German game developer who worked as a freelancer and generalist for various indie games in the last few years, until he joined the Hotel Magnate Team to focus on character art and visual effects.




Characters

Jay has been very busy with a total overhaul of our characters. We weren't quite happy with our previous models and felt they didn't really fit into our desired art style and lacked the ability to create enough variation. Jay has been able to rework our models with the new ability to easily change the gender, age, weight, & muscularity of all our models on a scale/slider using blendshapes. 





This means we can easily change these values as we please, creating a huge variety of unique guests / staff. On top of this, we also have a large range of haircuts, clothing, and features like eyebrows to add some variation to these otherwise hairless, naked individuals. It’s also now possible to easily change the colours of any of these items, or even add overlay textures to create striped shirts, tattoos, or logos on shirts. The icing on the cake is that it is all on the same animation rig! This allows us to easily modify the models and re-use a lot of animations without having to do any retargeting. Score!


New Art Style 

Mareike has been cracking away at developing a new and more consistent art style for us to adhere to. This will flow onto influencing everything from our UI, characters, furniture, & buildings. We unfortunately won’t be showing anything off until it’s further along in development.


Main Gameplay Loop

One of the larger advancements since our last update is the work done on improving our AI. Considering that the previous update saw the introduction of our new guest AI, there’s been a load of fixes to bugs that were picked up by the community and reported to us. As an extension of this, we have put in a lot of work in implementing what we call the main gameplay loop. This is essentially the process of a guest checking in, evaluating the quality of their stay, submitting a review, ensuring the review affects your hotel’s overall rating, and then what kinds of guests will show up next. 


There are many subsystems within this overall loop, like room/food pricing, the guest hotel experience, and the effectiveness of marketing. It all affects the loop in some way. To elaborate, the guest experience system records how much a guest enjoyed their stay. It records all of the positive and negative experiences based on a guest’s sensitivity to different things, then generates an end result of their overall experience. 


Having a great meal: that’s a plus! Being set on fire: unpleasant! This is combined with an evaluation that the guest performs on their room, which compares the price they paid to the actual quality they received. The combination of these different criteria channels into a guest’s overall rating of the hotel. 


These systems are the culmination of a ton of work on various aspects. The core gameplay loop is a massive step towards making a great game. Once we have it nailed, we can refine it into a proper diamond. Stay tuned for more news and keep posting over on our Discord!


Changes to the Latest Build (v0.4.3):

  • Save game when pressing enter after typing name
  • Only display staff hiring categories for staff that are capable of working in your hotel
  • Improved characters usage of doors
  • Improved character navigation/pathfinding
  • Guests now pay for some services
  • Removed some requirements for bedrooms to work
  • First iteration of Core Game Systems implemented
  • Hotel Rating
  • Overall Guest Reviews + Guest Reviews
  • Suppliers
  • Delivery staff/deliveries
  • You now choose what quality to market/advertise a room as with a slider in the room category menu
  • Add vehicles to the road
  • Rescaling of a portion of furniture objects (Still more work to be done)
  • Added Emojis to express a guests experience

Bug Fixes:

  • Fixed Doors not being selectable
  • Doors + Windows can now be sold again
  • Fixed the non-paintable sections next to doors
  • Fixed bug where deleting a wall segment with a door on it caused saving errors
  • More fixes around the problem where the entire floor breaks (still a few edge cases we are trying to find that cause this)
  • Fixed bug where merging rooms can cause saving errors
  • Some Tooltip fixes
  • Fixed the input issue where typing letters while naming a room/facility will affect the camera and hotkeys for other menus
  • Fixed some time issues where the gametime would keep continuing while the game should have been paused
  • Fixed a navigation issue where guests couldn't walk outside the buildable area, meaning if the player built right up to the edge of the map some areas were not accessible

Known Issues:

  • Still some instances of the floor breaking from very obscure and hard to pinpoint actions when building walls
  • Could be some issues with pausing time in certain menus
  • Loading the guest overview UI for the first time doesn't initialise properly








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