Hotel Magnate Early Access

Have you ever wanted to design and manage your own hotel, motel, resort, or tent? With a ridiculous amount of customisation tools to wield, a host of facilities to build, and a wide variety of guests to impress, Hotel Magnate has it all. Let your inner hotel manager shine!

  • Single Player
  • Windows
  • Available on:


Hotel Magnate is a tycoon/simulator game that gives you the tools to build and manage your own hotel, motel, luxury resort, or shabby shack. It is whatever you make of it.

Beginning with nothing but dreams and an empty lot, you can shape your hotel to your liking. Pick from an assortment of rooms and facilities that will grow both your floorspace and your revenue stream. Build restaurants for the foodies, day spas for the vacationers, and conference halls for the workaholics. There’s a wide range of rooms to choose from.

Once you’ve laid down the foundations, it’s time to pick out the decor. That’s right, you get to customise everything down to the furniture and decorations. Make it wacky, make it classy, or change up the theme from room to room. You will attract different types of guests as your hotel grows and its rating changes, bringing new opportunities and challenges. Remember, the customer is usually wrong, but you’re in the service industry now. Get your hotel in shape, slap on your best smile, and be prepared for whatever comes.

More Info

In Hotel Magnate, your decisions have consequences. Something as simple as selecting which supplier to purchase towels from, or the price of drinks, can have a significant impact on your business. More luxurious fittings will bring you wealthier guests that are harder to please, whilst lowering the price of alcohol may attract trouble.

Here’s a scenario:
You have decided to lower the price of alcoholic beverages, which has resulted in an increase in sales and guest turnover. However, you didn’t foresee your hotel becoming known as a cheap dive or sleazy resort, attracting a younger crowd that has a penchant for partying and property damage. Make your business decisions wisely!

Main features:

Build, furnish, and oversee your own multi-level hotel

Tend to your guests' needs and demands, and attract wealthier clientele by improving facilities and securing better ratings

Hire employees to clean, serve, manage, and maintain your hotel

Take control of the inner-workings of your hotel by managing room prices, wages, restaurants, and many other operations

Become adept at marketing to attract more types of guests and generate buzz

More features:


Build anything from a Fancy City Hotel to a Luxury Island Resort or even just a dirty Airport Hotel/Motel. Create the holiday destination of your dreams with restaurants, bars, conference rooms and all the logistical stuff in-between.


Manage everything in your Hotel by hand selecting staff, setting prices and adding in extras like a free breakfast. Set the rate that your rooms are cleaned and manage the quality of your restaurants and bars.


Market your Hotel with marketing campaigns and attract many different types of guests from Party-goers to Families to Business travelers and much more. Try to raise your Hotels rating with better customer experiences as you try to navigate your way to success

System Requirements:

  • Genre:

  • Casual | Indie | Simulation | Strategy
  • Languages:

  • English
  • Italian
  • French
  • German
  • Spanish
  • Released:

  • October 5, 2021
  • Works on:

  • Windows XP/Vista/7/8/8.1
  • Rating:

  • Not Yet Rated
  • Minimum system requirements:

  • OS: Microsoft Windows XP/Vista/7/8/8.1 (64-bit)
  • Processor: 2.4 GHz Dual Core Processor
  • Memory: 2 GB RAM
  • Graphics: 512 MB Dedicated Video RAM
  • Storage: 1 GB available space
  • DirectX: Version 11


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Update #30 September

Hello fellow magnates! Every hotel needs guests and we spent a good amount of time spicing up the system that will bring unique party loving backpackers and gambling grannies (along with their opinions) to your future resort.

Guest Moods & Tags:

We implemented the base system of guest moods which plays a huge role in determining a guests decisions, experiences and reviews. Depending on a guest’s mood they will be more likely to pick more or less expensive items at a restaurant, bar, or gift shop. 

Guest tags are personality traits, moods or preferences that affect behaviour. Some examples of guest tags are gambler, fitness junky, party lover, gluttonous, and chillaholic which all affect a guests behaviour in different ways mostly by increasing a guests need for something. For example, the gambler tag will make a guest want to gamble more. Guest tags also provide the base definition of the guest type for example the tags backpacker, thrill-seeker, vacationer, or executive business. These all define the base needs of the guest. Each guest type then has a different set of spawn chances for the other types of tags, for example, a backpacker guest will be more likely to spawn the party lover tag and less likely to have the gambler tag.

Tags will also be associated with furniture, items, and food. For example, a table might be modern, wooden & luxurious. Some guests may have a tag like “loves modern” which will make them happier when they encounter an object that is modern.

Character Blendshapes:

Our new and improved characters have seen more work after identifying some issues with the animation rig and increased the level of detail on the models. The biggest improvement was adding more values to adjust the look of character models with the ability to adjust a characters gender, weight, fitness & age. All these values can be adjusted on a scale, meaning we have a very large range of combinations that are possible. Below is some examples of this in practice (These examples are without any textures, clothing or hair)


Following on from the previous month we have been implementing our improved UI. We have reduced the number of menus a player has to go through to perform actions and merged a whole bunch of menus to be more concise and reachable. These changes will make it a lot easier for players to get a hotel started and running. There is still a lot of work that needs to be done on the UI side, we want to gather more player feedback and identify more pain points people find in their gameplay going forward to continually improve the look, feel and flow.

These are still very much a work in progress but we feel they are a vast improvement on what we had before. If you have any feedback or ideas please feel free to @ us on Twitter or jump into our Discord community

Changelog v0.5


  • Total rehaul of Guests + Staff. Resulting in better behaviour and animation
  • Implemented a whole new user interface with far better interactions and flow, making it easier to get a hotel started
  • Added & improved ambient occlusion
  • Fixed some issues with deleting walls
  • Fixed settings menu


  • There are still sections of the UI missing tooltips
  • Some elements of the UI are not active and won’t display any information/are interactable
  • Unfortunately due to the new AI, saving and loading will not work on this release
  • Characters can spawn with some odd skin/hair colours and with the incorrect clothing/uniform