Hotel Magnate Early Access

Have you ever wanted to design and manage your own hotel, motel, resort, or tent? With a ridiculous amount of customisation tools to wield, a host of facilities to build, and a wide variety of guests to impress, Hotel Magnate has it all. Let your inner hotel manager shine!

  • Single Player
  • Windows
  • Available on:


Hotel Magnate is a tycoon/simulator game that gives you the tools to build and manage your own hotel, motel, luxury resort, or shabby shack. It is whatever you make of it.

Beginning with nothing but dreams and an empty lot, you can shape your hotel to your liking. Pick from an assortment of rooms and facilities that will grow both your floorspace and your revenue stream. Build restaurants for the foodies, day spas for the vacationers, and conference halls for the workaholics. There’s a wide range of rooms to choose from.

Once you’ve laid down the foundations, it’s time to pick out the decor. That’s right, you get to customise everything down to the furniture and decorations. Make it wacky, make it classy, or change up the theme from room to room. You will attract different types of guests as your hotel grows and its rating changes, bringing new opportunities and challenges. Remember, the customer is usually wrong, but you’re in the service industry now. Get your hotel in shape, slap on your best smile, and be prepared for whatever comes.

More Info

In Hotel Magnate, your decisions have consequences. Something as simple as selecting which supplier to purchase towels from, or the price of drinks, can have a significant impact on your business. More luxurious fittings will bring you wealthier guests that are harder to please, whilst lowering the price of alcohol may attract trouble.

Here’s a scenario:
You have decided to lower the price of alcoholic beverages, which has resulted in an increase in sales and guest turnover. However, you didn’t foresee your hotel becoming known as a cheap dive or sleazy resort, attracting a younger crowd that has a penchant for partying and property damage. Make your business decisions wisely!

Main features:

Build, furnish, and oversee your own multi-level hotel

Tend to your guests' needs and demands, and attract wealthier clientele by improving facilities and securing better ratings

Hire employees to clean, serve, manage, and maintain your hotel

Take control of the inner-workings of your hotel by managing room prices, wages, restaurants, and many other operations

Become adept at marketing to attract more types of guests and generate buzz

More features:


Build anything from a Fancy City Hotel to a Luxury Island Resort or even just a dirty Airport Hotel/Motel. Create the holiday destination of your dreams with restaurants, bars, conference rooms and all the logistical stuff in-between.


Manage everything in your Hotel by hand selecting staff, setting prices and adding in extras like a free breakfast. Set the rate that your rooms are cleaned and manage the quality of your restaurants and bars.


Market your Hotel with marketing campaigns and attract many different types of guests from Party-goers to Families to Business travelers and much more. Try to raise your Hotels rating with better customer experiences as you try to navigate your way to success

System Requirements:

  • Genre:

  • Casual | Indie | Simulation | Strategy
  • Languages:

  • English
  • Italian
  • French
  • German
  • Spanish
  • Released:

  • October 5, 2021
  • Works on:

  • Windows XP/Vista/7/8/8.1
  • Rating:

  • Not Yet Rated
  • Minimum system requirements:

  • OS: Microsoft Windows XP/Vista/7/8/8.1 (64-bit)
  • Processor: 2.4 GHz Dual Core Processor
  • Memory: 2 GB RAM
  • Graphics: 512 MB Dedicated Video RAM
  • Storage: 1 GB available space
  • DirectX: Version 11


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Beta Manager

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Beta Manager

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Update #31: October

Hello fellow magnates! Hope your October was as enjoyable and productive as it was for us! We’ve made a lot of progress with lots of small changes and improvements. We have implemented a localisation system so we can start translating the game into other languages, made more guest model variations and added more staff models, improved some of our animation transitions and animation bugs, improved staff/guest AI activities and a lot of work fixing and adding new features to parts of our UI that were identified in our last build

Don’t forget to wishlist us on steam if you haven’t already. You will be notified of any updates, releases or sales in the future 

Wishlist on Steam

Localisation & UI Improvements

We have added in a localisation system to be able to translate the game to other languages. The system is in place and we have begun translation into a few languages.

Currently we are going to translate the game into German, French, Italian, Dutch, Spanish, Russian & Portugese. If you would like to request another language be included, come join us on our discord server and voice your opinion, we are always very happy to hear what people have to say whether it be a language request or an idea for a feature

Join us on Discord

While we implemented the localisation system we also took the opportunity to add more tooltips to the various menus to assist in understanding the different buttons and screens. We also made some small visual adjustments with some changes in colour and a new default font which are both assisting in creating visual consistency and readability which are core to a usable user interface.

Another small change that is assisting with readability is our layout changes to lists of guests, staff & facilities. We also made it so that every second entry is a slightly different colour as you can see below. If you have any feedback, please come join us in our discord!

Following up with our changes in our in-game UI we also applied the same design ideas to our start menu. As well as the in-game UI the design will probably evolve over time. 

Character Model Variations

This last month has also seen more work in creating character variations like different haircuts, clothing & staff models. This is an ongoing progress and we aim to have these models and variations implemented into our live builds within a month. Here is an early look at one of the bartender models

AI Activities & Animations

We have seen a bit of progress improving some of the AI activities like kitchen orders, this is where a guest orders a meal at a restaurant and a chef prepares and cooks the meal. As mentioned in previous update posts this is the most complex sequence of AI tasks involving many different systems and both guests and staff. The progress made was mostly solving a few edge cases like when an order is cancelled either by deleting some furniture, firing staff or deleting the facility. We also had to find a solution to having multiple staff members working on different orders using the same furniture (stoves).

Along with improving our AI activities we also improved the animation transitions and a few animation bugs. There were quite a few instances where the characters would sink into the ground for a split second in between different animations or would be playing an animation at the incorrect time. Most of these have been fixed but there are still a few more instances still present, it is an ongoing process in finding these and fixing them especially as more of these AI activities are implemented and our new character models and animations are added.

Linux Build

We are finally happy to be able to include Linux builds into our releases from now on! So if you are a linux user, we would love to get your feedback and help in finding any Linux specific bugs. We will also be looking into getting a Mac build available very soon.

Thanks so much for keeping up with development! Don’t forget to drop into our Discord or follow us on twitter to get more involved!

Join our Discord

Or see our progress on Twitter!