Hotel Magnate Early Access

Have you ever wanted to design and manage your own hotel, motel, resort, or tent? With a ridiculous amount of customisation tools to wield, a host of facilities to build, and a wide variety of guests to impress, Hotel Magnate has it all. Let your inner hotel manager shine!

  • Single Player
  • Windows
  • Available on:


Hotel Magnate is a tycoon/simulator game that gives you the tools to build and manage your own hotel, motel, luxury resort, or shabby shack. It is whatever you make of it.

Beginning with nothing but dreams and an empty lot, you can shape your hotel to your liking. Pick from an assortment of rooms and facilities that will grow both your floorspace and your revenue stream. Build restaurants for the foodies, day spas for the vacationers, and conference halls for the workaholics. There’s a wide range of rooms to choose from.

Once you’ve laid down the foundations, it’s time to pick out the decor. That’s right, you get to customise everything down to the furniture and decorations. Make it wacky, make it classy, or change up the theme from room to room. You will attract different types of guests as your hotel grows and its rating changes, bringing new opportunities and challenges. Remember, the customer is usually wrong, but you’re in the service industry now. Get your hotel in shape, slap on your best smile, and be prepared for whatever comes.

More Info

In Hotel Magnate, your decisions have consequences. Something as simple as selecting which supplier to purchase towels from, or the price of drinks, can have a significant impact on your business. More luxurious fittings will bring you wealthier guests that are harder to please, whilst lowering the price of alcohol may attract trouble.

Here’s a scenario:
You have decided to lower the price of alcoholic beverages, which has resulted in an increase in sales and guest turnover. However, you didn’t foresee your hotel becoming known as a cheap dive or sleazy resort, attracting a younger crowd that has a penchant for partying and property damage. Make your business decisions wisely!

Main features:

Build, furnish, and oversee your own multi-level hotel

Tend to your guests' needs and demands, and attract wealthier clientele by improving facilities and securing better ratings

Hire employees to clean, serve, manage, and maintain your hotel

Take control of the inner-workings of your hotel by managing room prices, wages, restaurants, and many other operations

Become adept at marketing to attract more types of guests and generate buzz

More features:


Build anything from a Fancy City Hotel to a Luxury Island Resort or even just a dirty Airport Hotel/Motel. Create the holiday destination of your dreams with restaurants, bars, conference rooms and all the logistical stuff in-between.


Manage everything in your Hotel by hand selecting staff, setting prices and adding in extras like a free breakfast. Set the rate that your rooms are cleaned and manage the quality of your restaurants and bars.


Market your Hotel with marketing campaigns and attract many different types of guests from Party-goers to Families to Business travelers and much more. Try to raise your Hotels rating with better customer experiences as you try to navigate your way to success

System Requirements:

  • Genre:

  • Casual | Indie | Simulation | Strategy
  • Languages:

  • English
  • Italian
  • French
  • German
  • Spanish
  • Released:

  • October 5, 2021
  • Works on:

  • Windows XP/Vista/7/8/8.1
  • Rating:

  • Not Yet Rated
  • Minimum system requirements:

  • OS: Microsoft Windows XP/Vista/7/8/8.1 (64-bit)
  • Processor: 2.4 GHz Dual Core Processor
  • Memory: 2 GB RAM
  • Graphics: 512 MB Dedicated Video RAM
  • Storage: 1 GB available space
  • DirectX: Version 11

Buy Hotel Magnate


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Beta Manager

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Beta Manager

Full Game

Update #34: February

Hello Fellow Magnates! This was a month of polish and bug fixing! Last month we ended up delaying our latest version (v0.6.1) so that we could fix a few bugs surrounding serialization. As a result of our testing, we identified a whole bunch of other features that needed polishing and fixing. Along with these fixes, we also began implementing a lot of the new furniture assets we have been posting in the last couple of months


While most of this last month’s work focused on small fixes, we were able to begin implementing the new artwork which we have been showcasing on our discord and Twitter recently. This is the culmination of our efforts to reshape the game’s art style and direction.

AI Improvements:

We have had a lot of small AI improvements and bug fixes but also a few big improvements as well. The first being how guest needs increase/decrease, Guests will now sleep at more realistic times (night-time) and won’t go do activities (like take a shower or use the toilet) until the threshold for that need is reached. Guests and staff will now also display an emoji showing how they feel about something they just did, ate, or interacted with. This should help the player identify if there is anything that is causing their guests to be unhappy

Bug Fixes:

This last development cycle saw the largest amount of bug fixes yet. We developed a couple of different debugging tools that helped us accomplish this. We’re now able to record the exact actions taken when building walls/rooms. We also added a temporary console command menu where you can enable a debug mode and get access to more backend information for guests/staff in live builds. These tools will help us better manage our workflow as we continue to improve on systems. You can check out our changelog below.


If you have any questions, feedback or just want to talk please join us on our discord! And don’t forget to Wishlist us on Steam if you haven’t already


New Furniture

  • New “Blue Moon” Set
  • Bar
  • Variety of restaurant tables
  • Host Stand
  • New “Diner” Set
  • Variety of restaurant tables
  • Host Stand
  • New “Basic Diner” Set
  • Variety of restaurant tables
  • New “Pink Dream” Bathroom Set
  • Toilet
  • Sink
  • Bath
  • Shower
  • 2 New receptions
  • Jukebox
  • Massage Table + Stand
  • 2 New Sets of Couches
  • 4 New Beds + revamp of Old Beds
  • 12 New Paintings/Frames


  • Fixed some staff pay-related issues (staff can become unhappy/happy depending on their pay)
  • Guests/Staff now spawn more spaced out instead of on top of each other
  • Fixed Spa attendant behavior not working
  • Decreased the speed at which needs increase at
  • Guests are much more likely to sleep at night/appropriate times
  • Guests now use the correct minimum quality in evaluating their rooms and experiences
  • Characters now display emojis above their heads to communicate their current mood/experience
  • UI
  • Guest/Staff Activities now display a more user-friendly name instead of a backend one
  • Alerts/Objectives now animate open/close/hover
  • Alert/Objectives sizing and color fixes
  • Staff UI now displays an emoji representing their happiness 
  • Guest UI now displays an emoji representing their mood
  • There is now a popup that tells the player when they have completed an objective and gives a reward
  • Player can now zoom the camera much closer 
  • General UI fixes (sounds, animation, sizing)


Bug Fixes

  • Saving/loading
  • Fixed issue where guests are not selectable after loading
  • General Saving/Loading bugs
  • Increased Stability
  • Showing the correct amount of stars for an average rating of previous meals
  • Fixed issue with building walls on outer edge causing errors
  • Fixed an instance of the bug where the ground/flooring breaks
  • Fixed an issue where you could not overwrite a save
  • Made furniture reachability a factor in whether a facility is functioning or not. (A kitchen with its equipment being inaccessible will now be ‘nonfunctioning’)
  • Fixed Maintenance person not spawning correctly (missing body parts and stuck in the carpark)
  • Fixed pausing/unpausing issues where leaving some UI menus would unpause the game when the player had previously set it to be paused
  • Cant place furniture on Guests or Staff now
  • Reduced the speed of the max fast forward to help prevent issues with characters pathfinding at that speed
  • Fixed issues where you couldn’t filter the furniture selection menu
  • Fixed UI issue where you couldn’t close the furniture moving menu with “ESC”
  • Fixed some guests having two “guest types”
  • Fixed Guests leaving earlier than they should
  • Fixed Guests using the incorrect stay length
  • Fixed an issue where guests would sometimes spawn when none of the facilities had staff employed