Hello Creators
We hope you are staying safe with all that is going on in the world. While we’re still working full speed on Space Age, we put a lot of effort into this patch enhancing performance during the late game as well as some life changing improvements that a lot of you were asking for.
And as you know, our developers are on a marathon, doing everything possible to win over you and your support. Every time you leave a review for us on steam we pop a mini champagne, and feed our pocket giraffes with skittles, everyone just gets so much happier. And if today you have a few minutes to spare and have been enjoying what we do, leave us a review on steam. Let’s make our pocket giraffes happy!


Performance
We spend a lot of time trying to bring all things together and improve the performance as much as possible. There are still some bits and bobs that can be improved, but we worked our booties off with this patch and improved the performance by more than 120%. This should provide a better experience later in the game on top end machines and especially on lower end machines.
Black Market


Throughout time there’s always been someone in a back alley willing to get the supplies you needed at a cost. In The Universim the Black Market will be auto constructed and upgraded at various points offering a variety of interesting resources for you to buy from 4 different traders. Each trader will be unlocked as you progress through the eras, selling wares that you might need to upgrade your buildings.
All the resources are traded for Nuggets, Ecology, Creator Powers or even disasters. But are you willing to pay the price ?
Kinetic Generator

Nuggets spent a lot of time practicing their running skills inside these wooden hamster wheels. Now it's time for a modern age upgrade. A new building will provide a safer and more efficient environment.
Roads are now connected to the bridges


As we introduced the roads, we had to iterate over them a couple of times in order to polish how they’re structured and improve the overall algorithm that is responsible for the road generation. During this month we worked on one of those improvements that allows roads to smoothly connect to bridges and resolve multiple potential problems with the roads and additional systems in the future.
Key Features:
- Outline buildings and objects. All the objects which you can interact with in the game will be highlighted when the moused over. These features will be ON by default, but it can be turned off in settings/game.

- Unlocking a new building now has an animation that plays when you first open the building menu. This should allow you to easily detect when a new building was unlocked.

- The Creator Points generation setting was added to the Game Customization screen when you start a new game. Now you will be able to choose to play either with a normal CP generation rate, increased CP generation rate (2x speed) or Unlimited CP generation rate.

- Shortcuts for creator powers now exist on each nugget info panel, population log and on building worker slots

- Kickstarter Creator Power received an improvement and can be used on an area
- Nuggets affected by the Kickstarter power will have Red Halo above their heads
- Kickstarter Creator power now will freeze all nuggets stats except their age status and health
- This power will constantly drain nuggets health. Make sure to not over use it.
- Kickstarter will improve nuggets movement speed, increase their strength and carry capacity
- Healing creator power received an improvement and can be used on an area
- Nuggets healed by the creator power will receive a white halo above their heads for a short period of time
- Creator power now allows you to heal all nuggets in the specified area.

- Each building received a hyperlink for its respective perk that unlocks it. Clicking on it will open Research panel and show where the perk is located
- Priority button added to the building upgrades which will allow you to prioritize the upgrades
Improvements and balance changes
- Nugget AI for delivery reworked and improved which will improve the timing on resource delivery
- CP generation will now be shown in CP per minute inside the temple
- CP granted for Sacrifices will be displayed in the Temple
- Added insects that will be flying during night time next to the street lights
- There is a chance that after cutting a tree stumps will stay on the ground
- “Fly To” event now can be interrupted by using scroll on your mouse
- Wind and Kinetic Generators received a shlight rebalance which improve their energy generation speed
- Modern Wind Generator is now available to be built in the early modern era
- Stone age engineering huts received an additional slot for the engineer
- Stone and Wood refineries output increased by 40%
- Adahy and Elu’s strength has been increased from the range 2-5 to 4-6 in order to provide a consistent start of the game as well as to increase the speed in the beginning of the game.
- Improved Food Production System that will send only a couple of nuggets at a time to gather food instead of sending all available nuggets to gather it
- Cook, Doctor / Shaman, Gravedigger will go and collect resources themselves if there are no laborers available to collect resources needed for them.
- Farms will display an icon above them if the crop was not selected
- Animals being hunted by Hunters will now have an icon above them
- If an animal is extinct, the Hunter’s hut will have an icon indicating this. Hunters won’t do anything until a new animal type is selected.
- Resource tooltips now include materials for upgrades
Bug Fixes:
Fixed: Issue where nuggets should ignore the nearby resource and move to pickup the resources further on due to incorrect computation error.
Fixed: Issue that would cause multiple errors in the game when the game was loaded with fire in it
Fixed: In certain situations roads were generated incorrectly when the evolution tower was placed
Fixed: Crytivo Club was not showing up when the game was loaded
Fixed: Renaming the buildings was not working properly
Fixed: Nuggets repeatedly were reentering roads
Fixed: Wind was updated incorrectly, which was causing wind related buildings to work incorrectly
Fixed: Killing an Alpha wolf during wolf attack would not kill the wolf actor and upon load it was causing major errors in the game
Fixed: Upgrading a building would trigger the “Building was destroyed” message in the news channel.
Fixed: Nugget thumbnail was not displayed correctly in the houses
Fixed: Nuggets were stopping their movement when the new request was taken
Fixed: Certain parts of the roads blueprint were incorrectly removed from the game upon placing a new construction zone on top of them
Fixed: Oppress Health stat effect on nuggets was incorrectly working with Hospitals which caused nuggets to get stuck inside the hospital
Fixed: Camera movement was not paused when different popup windows were on the screen, such as creator power carousel, quest log screen, research screen etc.
Fixed: Picked nuggets in certain cases would go underground and they would continue walking underground
Fixed: Following the nuggets and picking him up during the camera “follow: event would break the camera and it would try to follow the cursor instead
Fixed: Stuck matchmaking lines over Le Cupidon nuggets
Fixed: Multiple panel sorting issues when the Research panel was opened
Fixed: Missing nuggets status while being in Prison or Rehabilitation Center
Fixed: Adahy and Elu appearance was different from the menu start screen upon loading the game
Fixed: Farms without water would produce news messages that would never disappear from the screen causing news messages to stack and cover the majority of the screen space
Fixed: Confetti upon landing the successful shot would spawn in the incorrect location
Fixed: Some road nodes were duplicated causing errors upon loading the game
Fixed: Relationships with exiles were not changed upon killing exile nuggets
Fixed: Terrain deformation near the roads was causing nuggets to start waking up in the air
Fixed: Le Cupidon matchmaking lines did not disappear upon partner sudden death
Fixed: Overpacked quest would break if it was loaded from the saved game
Fixed: Residential building panel was using upgrade panel instead of its own panel
Fixed: In certain cases road nodes were created underground, which would cause nuggets to go underground
Fixed: Some animals animations were incorrectly working when the game speed was increased
Fixed: Incorrect birds animations
Fixed: Kickstarter creator power was not adding bonus stats correctly
Fixed: Planet nodes which are being used by nuggets were not always updated correctly, leading nuggets to wander around
Fixed: Error that was happening when the roads were building during paused game
Fixed: Electrical parts from Tesla Quest and Delivery packages from Overpacked quests could have been dropped through the ground, leading to the quest failure
Fixed: Law was not always taking an effect when the candidate was selected during the election process.
Fixed: Bug that was preventing various roads segments to not but built
Fixed: Overpacked quests was not spawning packages if the building was placed too close to the roads
Fixed: Nugget clothes not being set correctly when nuggets changed their jobs
Fixed: Nuggets would not receive clothing when the research for clothing was complete
Fixed: Issue where the roads could end up above or below the ground
Fixed: Issue where very long roads were generated automatically without the player’s input
Fixed: Issue where decoding a spacebox had the lowest priority and therefore it was taking a long time to do so.
Fixed: Planet environment will always start at 100%
Fixed: Nuggets will no longer wander the entire planet when the city is low on food. They will still try to search for food, but they won’t go across the planet just .
Fixed: Houses did not correctly display Nugget’s status
Fixed: Error that was appearing when Explosion of the nugget was caused by Twitch viewer
Fixed: Animals will no longer be extremely stretched when thrown
UI and Art:
Black Market panel.
Oh boy, it took us a good amount of time to put together this beautiful panel for you to enjoy. Unique aliens were designed to fit with the design, each alien has their own mood and animations. New sparkling icons were created to support your imagination. We hope you’ll enjoy ordering intergalactic goodies from the newly opened Black Market.




The new notification Panel was designed to let you know if there’s something missing and we hope it will help. We’ll continue reusing this panel as we develop, yay.



Nuggets God Action panel. Now you can use your god powers on specific Nuggets from the following panels - Nugget List, Nugget ID card and Building Panels. This was a frequently requested feature and we’re excited to scratch that itch for you, we hope you enjoy it!


An evolution progress bar has been added to your research screen. Now you can easily see your progress in the evolutionary research tree. It looks fancy, we know it, but thanks for all compliments anyways.

Thank you all for being awesome. We’re continuing our work on the Space Age and listening closely to everyone who provides feedback on our social media or discord in order to improve our current systems. Very soon we’ll have an exciting announcement. Again, leave a review on steam to boost our Devs moral and help them output the best results, like ever!
Make sure to follow us on Twitter!
All the best,
The Crytivo Crew