We hope you’ve had fun watching your Nuggets truck along the roads and are ready to play with a new bunch of features. Plus a bunch of bugs were hunted down and squished. Our developers worked really hard to deliver the most stable and fun version of The Universim yet.
Below are some key features that were added or improved in the game. As usual we ask you to leave us a review on Steam if you enjoy what we do. We have really exciting stuff coming your way very, very soon.
Alrighty, let’s get to it:
New Main Menu Screen
The entire Main Menu and Settings were redesigned and improved. Now it’s more clear and hopefully easier to navigate. We will continue improving your user experience as we develop, but at the same time let us know on a discord if there is something missing from our settings.
Game Customization Screen
You’ve been asking us to add the ability to play without natural disasters for a while and it’s finally here! Now you can choose how often you’ll have them. You can set it to “Never,” which pretty much means what it says - disasters will never happen on your planet. You can keep it on “Occasional” - this is what we recommend for a balanced experience, or Often - for the players who like it extra spicy.
Wild Animals Attacks
On top of choosing the frequency of the disasters, you can also choose how often Wild animals attack your village. It can also be Often, Occasional or set to Never happen.
And finally, you can also tweak Exile attacks with similar parameters.
We know you wanted these options for a while and we spent a good amount of time making the game fun and engaging no matter what you chose. We hope you’ll love it and of course we’re open for feedback. Let us know on discord.
We know a good number of you play The Universim a lot, replaying it over and over and over. To help you keep things fresh, we’re adding the ability for you to customize your Nuggets’ skin tones along with starting Nugget Traits. These Traits will alter your gameplay, check out what our internal QA Team had to say about them:
True Believer: This is an easy mode trait. This trait brings in a lot of extra CP when starting a new game. This can help the player in many different areas. The downside is that there will be more UFOs that can steal Nuggets away.
Arnold: A fun Easy Mode trait. It allows things to be delivered faster which speeds up the early part of the game. However, they also eat a lot of food and tire easily.
Matenator: A very fun trait. Also easy mode. This also speeds up the early part of the game by greatly increasing population for a few generations until it breeds/dies out. This is a great trait for those players who struggle with population early in the game. The downside is that these Nuggets will die from exhaustion before their time, and they also eat a lot of food!
Fugitive: Fun and Easy mode trait as Nuggets move fast for a few generations. However, Nuggets may steal some of your resources!
Nugg Norris: This is a hard mode trait. Nuggets start off very strong, and they can build things very fast. However, Nuggets severely damage other Nuggets for a few generations. This can cause many injuries and death. So be careful!
Greenlander: At a glance, this trait may seem easy to play, but it is not. While these Nuggets will create trees, they have shorter lifespans and consume a lot of water.
Highlander: This is an easy/normal mode trait as it boosts the population early in the game. It's REALLY fun when Elderly mating is active and all the old Highlander's breed. However, if one gets infected, it can RAPIDLY spread. The player must be vigilant to keep any potential infections from starting or spreading.
Coffin Dodger: This is the hardest trait in the game to play. Once zombies start to spread, it can be an incredible challenge to bring them under control and may burn a lot of CP. This is recommended for more hardcore players.
Each Trait will need to be unlocked by playing the game.
We will continue reviewing Traits, and potentially adding new ones, if you guys will like ‘em. Please let us know on our Discord if you have any ideas what Traits we can add or change in the future.
An enterprising Nugget wants your help to open his business. In order to do so, you need to place a Couriers hut and deliver the boxes to appropriate mailboxes.
Sitting On Powder Quest
Nuggets may not have arms, but that doesn’t mean they can’t be armed. One Nugget who is Pro Gun is asking for you to help elect the Pro Gun candidate.
Improvements and balance changes:
Merge of Wells and Reservoirs
Wells and Reservoirs are now merged into a single building. Previously, having two buildings would often confuse everyone. Since both buildings’ functionality is to preserve water, one building provided water purely for the buildings, while wells provided water only for Nuggets. We decided to simplify that aspect of the game and merged those two buildings into one. Now the well part of the building will take water from the reservoir that is being filled with water pumps.
With each patch, the amount of perks was only increasing, and it got to the point where it was a chore to find it in the research tree. This is why we decided to add some extra help that allows a player to find and identify the needed perk. Each perk deremoveion now has a small eye icon next to the Perk Requirement. Clicking on that eye will bring you to the required perk.
Improved trait / skin color inheritance
Due to the addition of the customization screen before the game starts, we also reviewed how our traits and skin color were passed on, and we decided to improve that aspect of the game as well. Previously, your Nuggets would get the trait from their parents no matter what, and therefore, your civilization was always limited to a certain amount of traits. The current system provides a high chance of passing one of the parent’s traits, but it also has a chance to generate a new one or be left out without a trait.
Skin color of the Nuggets, similar to traits, was passed down based on the parents color skin. It was either from a father or a mother. We added some changes to the system, and now it will take a middle color between two colors of your parents. This way their kids can have slightly different shades of the colors based on their parents skin color.
Street lights Simulation
Previously, all street lights located on the modern roads were turned on all at once when night time was falling. It created an illusion of a lightbulb that would turn on immediately when you flip a switch. It was breaking the immersion of the game and didn't feel right. We added some randomization to it. Now certain lights might flikker on while others will turn on after a short delay.
Fish respawn in the lakes
To our surprise, this was one of the most asked for features to be added to the game. When the lake/ocean would dry out, all the fish would be destroyed and never replenished. This was causing a lot of players to constantly build and destroy their fishing piers. With the new system, the fish will regenerate back to its original state based on the amount of water in the lake. So if the lake does not have water, there won’t be any fish, but as you add more and more water, the fish will start regenerating slowly, and based on the amount of water the regeneration, speed will be increased.
Construction pause button
This is another request that was asked for on multiple occasions. Sometimes, when a lot of buildings are placed all at once, Nuggets will do their best to build all the buildings in order they were placed. But if there were not enough resources for the first placed building, they would try to deliver resources that they have to other buildings. In some situations this caused a pretty long delay for that first building. The Pause button allows you to stop the construction, and any delivery of the resources. Now Nuggets will concentrate on the other buildings that are being constructed first.
Save Game option
The Save Game option was added to the ESC menu. It will be available immediately after the epicenter is placed. A lot of players, who were not familiar with the game, were struggling with our unique saving system. Quite often, it led to frustration and confusion. We reviewed that system and added a save game option to the ESC menu. The Archive is still being used to autosave the game, but you no longer need to place it in order to save the game.
Continue button was added to the Main Menu
You’ll now find a new continue button that allows you to continue from your last saved game, getting players back to their game faster.
Buildings Menu and Nuggets Menu will save the filters now for 5 minutes before being reset to default settings. Previously, opening one of those windows, selecting certain filters, and then closing it would reset all the filters immediately and you had to go through this whole process once again. Not any more.
UI Scaling & Saving Settings
While completely reworking the settings screen, we also went through our current settings and made sure that they are all working properly. Besides that, we also tested our UI scaling on very high and low resolutions and adjusted our UI to work correctly.
Improved Nuggets speed on the road
Roads will provide an additional speed to Nuggets which will allow your Nuggets to zip around your sprawling world and transport materials more quickly.
Improved Couriers and General Transportation AI
We reviewed the efficiency of our Nuggets delivering resources to their destination and found some aspects that needed to be improved. Couriers and Nuggets that transport resources will choose the most efficient route to deliver resources to the destination based on a score system that evaluates distance, the amount of Nuggets that are delivering those resources as well as other Nugget needs.
Improved Engineers AI
With additions of the roads, instead of helping our engineer Nuggets, it actually increased the travel time for them due to incorrect building prioritization by engineers. We reviewed & improved AI in order to make sure that they will always select the most efficient path to the buildings, and they will make a better decision on which building they should be fixing next based on the distance, building health, and their needs.
Option to disable camera shake
Out settings received an additional setting for people who have motion sickness. Now you will be able to turn off camera shake when you bump into the buildings or when any explosions or rumblings are happening in the game.
- Construction supporters are limited to 10
- Nuggets will be removed from the buildings if it is being turned off manually by the player
- If crop is not selected, farm will display an icon above it
- Nuggets drink twice as fast as before
- Сars and Roads appear at the same time after industrialization perk is researched
Building Boundary Changes
We heard you say that buildings were spread too far apart - especially on the shorelines. Pumps and Fishing Huts can now be placed much closer together. Regular buildings had the needed space between them reduced by 50%. This will also allow you to build a bit closer to roads as well.
Fixed: The roads were not showing up properly for hardware supported mac users.
Fixed: Dead Nugget quest did not trigger a second part of the quest which led to the quest failure.
Fixed: Le Cupidon would cause connection lines between Nuggets to stay on the screen.
Fixed: Nuggets in some cases would not select the best and optimal way to reach a resource
Fixed: The game had a chance to crash if it was saved and loaded while buildings and ground were on fire.
Fixed: Road would not be correctly built based on evolution tower placement
Fixed: In some cases Crytivo Club on the main screen would not show up
Fixed: Rename a Nugget quest could have been completed by utilizing Nuggets found in the space box
Fixed: Nuggets sometimes would repeatedly reenter the road
Fixed: Construction site supporters would not show up immediately when assigned to the construction site
Fixed: Building area radius would blink when clicked at night time
Fixed: Random Nuggets and hunters were getting stuck on the roads
Fixed: Building ghosters would not scale correctly on certain resolutions
Fixed: Multiple issues with culling system that would remove parts of the world objects from the screen
Fixed: Nugget would get stuck if a building was shut off while he was heading to it
Fixed: Added the correct Blizzard sound
Fixed: Camera sometimes would flip over when “Fly To” button was clicked in order to move to important location
Fixed: Creator powers would not work consistently during pause menu
Fixed: Nuggets’ tooltip staying up on a screen from the Nugget panel
Fixed: Graveyards would keep slots reserved even after the grave disappeared, preventing new Nuggets to be added to the graveyard
Fixed: Unable to cancel archive while it is being constructed
Fixed: Quest icons did not show up consistently on the game load
Fixed: Nuggets would proceed going to the hospital despite being healed before reaching it
Fixed: Exile Airport had a status icon that indicated no water or electricity
Fixed: Exile village orators and priest were constantly adding a negative effect which was breaking the game after some time
Fixed: Incorrect Archive Icon
Fixed: Pre-Medieval warehouse was missing the storage space for the glass
Fixed: Firefighters modern building was unlockable without unlocking prior age building
Fixed: Grass was not appearing in the game
Fixed: Incorrect windows sporting while being in the construction menu
Fixed: Connect Button to twitch would not always be clickable
Fixed: Twitch Connection Issues
Fixed: Drinking water in wells carries over between upgrades
Fixed: Incorrect name handling during Twitch Integration
Fixed: Nugget kids were able to wonder underground in some cases
Fixed: Icon filter in the Nuggets menu
UI and Art:
Completely redesigned Main Menu
Completely redesigned Settings Menu
New Nugget customization screen that includes Nuggets Skin Color Tone Picker and disaster frequencies selections toggles.
Unique Nugget Traits perks design
Redesigned and merged water well with water reservoir UI Panel
New - Farm No Crop Selected Icon
Redesigned and Merged Water Well and Water Reservoir 3D models for Stone Age, Medieval and Modern Ages
Thank you all for being awesome. We’re working really hard on a Space Age, and soonish we’ll have an exciting announcement. Again, leave a review on steam to boost our Devs moral and help them output the best results, like ever!
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All the best,
The Crytivo Crew