Hello Creators,
First of all we hope you, your family, and friends are doing alright during difficult times. We hope the new content update for The Universim helps make your days a tad brighter. We’re excited to let you finally play with the Road system and the other features that made it into this patch.
Before you hop in reading about all the awesomeness we would like to ask our passionable fans to leave us a review on Steam if you’re enjoying the game and didn’t have time to review it, you can do it here.
Alrighty, let’s get to it:
Roads
The wait is finally over. Our engineering team was hard at work adding a magnificent, extremely challenging, road system over the past few months. We’re finally happy with our progress to let you play with the roads and let us know what you think. Keep in mind that this is going to be an initial (beta) release of this system so we expect that you may experience some bugs or issues, but hopefully not. If you do experience any issues, please make sure to let us know about them on our Discord Channel here.
In the future updates roads will be connected to the bridges and tunnels built by you or Nuggets. We’re also planning to add smaller roads that will connect key structures to bigger roads.
The Nugget’s Fierce Enemy Quest
A new quest has been added to the game. You’ll come across Nuggets in need of your help to tear down some trees that they consider their mortal enemies (weird right?) Help them tear down those tall monsters of bark and leaves!
The Last Exhibitionist Quest
After the development of Clothing, a certain Nugget refuses to conform to society and adopt clothing. They say “I came into this world naked, and I’ll remain that way.” However, it’s really getting awkward, and they aren’t exactly a sight to behold. You will need to convince this Nugget to learn the benefits of clothing and get them to join in on the clothing revolution.
Motorcycles!
Vroom, vroom! You’ve been playing with trucks for a while, so we decided to spice things up and add motor bikes that Nuggets can use to cruise down the brand new roads. More variations in transportation are coming your way soonish that will add a bit of carbon monoxide into the fresh air of your future civilization, but hey your Nuggets will definitely look way cooler.
Nugget Stories
With an addition of the Nugget Stories window that allows you to track your progress, our art department knocked out an image for almost every single quest that we have. So now you'll be able to reflect on your awesomeness in style! Please, give some love to our art department.
Crytivo Club
For all those who love to unlock cool stuff, participate in our closed tests, and receive news before everyone, we added some improvements to the Crytivo Club system. Now you can finally restore your lost password with ease. We also added a way for you to resend the confirmation email in order to activate your Crytivo Club account.
If you're not in da Club yet cut the line while the bouncers arn't looking 💪😎👍 . Join now to unlock exclusive content in your favoritve Crytivo Games, receive Free Games, participate in a Giveaways and Incentives. Receive invites to test latest and sometimes secret Games that Crytivo or our Partners Develop.
Improvements and balance changes
Exile Villages
To make your life easier, we now marking Orators and Priests from exile villages to help you to spot them easily and take appropriate (or not so much) measures against them.
Global Temperature
While the world is concerned with global warming, we had a problem with global freezing in The Universim. We reviewed the global temperature system and fine tuned the numbers in order to make your seasons slightly more comfortable for a playthrough.
Energy
Based on our analytics, a lot of our creators are just in love with Wind Turbines. We wanted to review our energy system and improve certain electrical buildings. Almost all of the energy generators received substantial buffs which means you won’t have to worry about your electricity as much as you did. But don’t get fooled, there is still plenty of work to be done to help your civilization thrive.
Medieval Wind Turbines wind resistance changed from 4 -> 4.2
Modern Wind turbines received a slight bonus to the wind resistance 4 -> 4.6 points.
Kinetic Generators no longer do any harm to the environment.
Kinetic Generators output increased from 25 -> 35 points
Gas plant received a debuff and its energy output was decreased from 300 -> 200
Water
Along with the energy system, we did a review of our water system. Almost every aspect of it was improved and buffed in one way or another.
Stone Age water pump production rate increased from 20 -> 30
Pre-medieval water pump production rate increased from 60 -> 80
Medieval water pump production rate increased from 90 -> 120
Modern Water pump production rate increased from 150 -> 180
Reservoirs changes include:
Stone Age reservoir capacity increased from 30000 -> 40000
Pre-Medieval reservoir capacity increased from 45000 -> 60000
Medieval reservoir capacity increased from 60000 -> 100000
Modern Reservoir capacity increased from 90000 -> 150000
Toxic Lakes
With initial release, toxic lakes brought a lot of challenges upon our creators and required some changes and life improvements.
Chance to get sick by your Nuggets during the Medium Environment level was lowered from 30% -> 15%.
Improved Nuggets Assignment System
During the last patch we noticed that some of our creators had an issue with educated Nuggets taking all the spots in the buildings that did not require them, therefore leaving a lot of uneducated Nuggets to work in buildings that actually require education. That was a big no-no for us and that issue was immediately addressed. The system was upgraded so that jobs will be prioritized by a Nugget’s education. Buildings that require educated Nuggets will be filled with educated Nuggets, as well as buildings that don’t require and education will be filled with uneducated Nuggets. Easy peasy.
Improved Planet Node System
We reviewed our node system once again in order to resolve the issue of very small lakes that don't contain water, but still prevent the player from placing the building over those spots. Now during the creation of the planet, our system eliminates those small spots. No more weird useless lakes! Hooray!
Buildings Upgrade System:
Some buildings during their upgrade would lose their settings and cause all sorts of issues and frustrations. Now warehouse, farms, hunter huts, employment centers, and cemeteries will carry over their old settings through the upgrade.
Other Changes:
- Added the ability to click on any icons above the buildings in order to “Fly To” those buildings.
- During disasters all Nuggets won’t prioritize one bunker. Instead they will evaluate each available bunker and slots in the bunker and make a smart decision where they should go, reducing the time Nuggets need to reach the bunker during the disaster.
- Updated animals to use a new animation system in order to improve their movements and transition between them.
- Birds and whales can be picked up now.
Bug Fixes:
Fixed: Injured Doctor would take a patient spot and a new doctor won’t be assigned to the hospital.
Fixed: Sometimes when you would receive an error in the game, it might affect your Nugget panel and show different debug panels which were not working properly and they would further break the game.
Fixed: Removed Wiki button from the oxygen panel .
Fixed: Turtles spawned next to the residential area would create errors in the game.
Fixed: Minister news messages were not correctly displayed when a Minister ordered a new creation of the building.
Fixed: Issue when Animals would walk through the middle of the ocean.
Fixed: Using the tornado creator power in a rapid sequence could have caused the appearance of 2-3 tornados in one spot causing the error and breaking the game.
Fixed: Dropping Nuggets on top of the mountain would cause death for your Nugget. Welp, not anymore…
Fixed: Shore buildings were not placed on certain sports next to the store.
Fixed: The wheel on the water pump ghoster model was offset incorrectly.
Fixed: Buildings during winter time were completely submerged into snow leaving almost no indication to identify the building.
Fixed: News messages were sorted incorrectly.
Fixed: News messages log was never deleted causing all sorts of unpredictable issues.
Fixed: Boats turned 90 degrees upwards after the water level was dropped.
Fixed: Multiple animation issues related to boats.
Fixed: Incorrect boats passing.
Fixed: Players were able to trigger game pause during loading which was leading to infinite load.
Fixed: Blur during “No UI” mode.
Fixed: Population log was not sorted correctly.
Fixed: Persisting Cupidon light on the screen.
Fixed: Crashes on AMD cards.
Fixed: Nuggets sometimes could appear without hair or clothes.
Fixed: Baby Nuggets would appear on the edge of the house instead of walking from the house entrance.
Fixed: Exile building won’t be placed inside the player territory.
While you'll enjoy playing this update brought to you by our dedicated developers we'll continue work on the Space Era in The Universim. We appreciate the love and support you send us through your positive comments on our social media and it definitely motivates us to "go the extra mile." As a reminder, if you enjoy the game please leave us a review on steam, every review increases our developers’ smiles an extra inch.
Before you go!
We've been running cool new initiatives, one of them is Crytivo Connect, where we chat with other developers that make awesome games you might be interested in. The previous Crytivo Connect was with the developers of Prehistoric Kingdom, an upcoming Dinosaur Zoo Tycoon game. We had a lot of fun. Check out the recording here and be sure to follow our Twitch channel to not miss our future streams.
All the best,
The Crytivo Crew