We hope everyone is staying safe and healthy. The Crytivo team was hard at work on this upcoming patch and we are happy to introduce you to a bunch of new additions and updates.
As we work on the Space Age certain systems that will be used in that era are slowly being introduced to the early game. We hope you will enjoy this new patch and will have fun with the new mechanics.
Now let’s dig in and introduce you to some of the newest features.
Strange things always draw Nuggets attention and the hole created by Sarcalass wasn’t an exception. The Nuggets, in all of their wisdom, immediately started jumping down into the darkness. After a few broken bones, Nuggets finally realized they might need to be a bit more selective with who they tossed into the hole. Those chosen Nuggets returned with new and helpful items that allowed them to advance their knowledge and boost their confidence. These “elite” Nuggets got the name Explorer and received their own building, the Expedition Camp.
As we start to move into the space age, some old and a few new technologies will use “Discovery Points” to unlock them. For now these points can be earned through successful Expeditions. Later on we'll be adding other ways for you to earn these same points if expeditions aren’t your flavor of adventure.
Puffy and fluffy. This is how we like them. New clouds are being introduced with this patch. We changed how our cloud generation system works. Alien planets will have other worldly shapes that will dazzle your imagination. Although Mother Planet received more standard looking clouds they have a pretty cool effect when you fly through them. We can’t wait for you to try and tell us what you think!
Rain and Snowfall
The revamp of clouds required us to make some changes to the existing rain system, but we didn’t just rework it. We also improved it. Rain will now splash when it hits the ground or water. During winter the clouds will also snow. We think it’s pretty cool.
We made another big change that a lot of you asked for. Now you can select buildings from different eras. Customize your cities the way you want and create a unique look. Certain structures that are built automatically, like roads or the black market will still progress according to the research tree, but for any other building you can select the era you want once it’s unlocked.
Improvements and balance changes
Town Hall UI
Town hall UI received was reworked. Previously numbers indicated in the Town Hall UI confused some players. We changed the system, so it will use the percentage value. This percentage will indicate your total adult population that can be assigned to jobs. By default this value will stay at 75%. Which means that 25% of your population will be reserved as laborers. The system will also stop players from setting the number above 90%. This should prevent the issue where players were left with no laborers and the game progression halted.
A good number of perks were reworked to use the new Discovery Points system, like “A Dash of Lightning” that aren’t integral to progression. This way we will be able to test out the new system but also not force players into Expeditions if they don’t want to.
Planet Seed Expansion
Previously the player would get a random planet from 128 different options. The number increased to 999,999. We can’t wait to see what you find!
Save System Improvement
Previously the game was allowed to have only one autosave file that was constantly rewritten. Now the game allows you to have multiple. So say you encounter a bug (what? impossible!) or wish you placed a building a hair to the left you can backtrack further from your most recent auto save. The number of auto save files can be changed in Settings / Game.
Also, while being in the save menu, you can overwrite your existing saves without a need to create new ones. AND it's even faster now. We just really wanted to save the day here. (I’ll show myself out)
New Death Filters
Now you can filter what death messages you would like to receive in the message system. In Settings / News you can select to have “All Death Messages On,” “All Deaths Messages Off,” “First 100 Deaths by Old Age,” and “No Old Age Death” notifications.
Water, Food and Defense Ministers
Ministers received slight rebalances which should provide a better experience and prevent situations where you end up with no food or water. Defense Ministers will more efficiently spread defense towers across the city.
- Various Graphic System Additions & Enhancements
- Shadow Quality Settings
- Anti Aliasing Settings
- Graphics Enhancements
- Grass now has shadows
- Improved splash effects when a Vortex ball hits the water.
- Settings now has a new section: “Input”. Anything related has been moved there.
- Added Mouse look sensitivity and Zoom Sensitivity.
- Eatery crime generation reduced.
- Exiles can now use the player road system and generate roads themselves.
- Prisons, Rehab, and Police stations will now accept nuggets dropped into them.
- Various improvements to the Nugget AI
- Exiles can no longer build over player owned areas. Players can no longer build over exile owned areas.
- Hunters can no longer be quest givers. This was causing... issues.
- The settings screen, and all options and deremoveions, are now fully localized.
- Added better 21:9 and 32:9 support to the UI systems.
- The UI can now be zoomed out (shrunk) a bit more using the settings slider.
- Subtitles are no longer hidden when the game is paused.
Fixed: Bugs with full screen camera effects that prevented them from working (ice, dust, water, etc).
Fixed: Bug that prevented the screen from darkening when close to a tornado.
Fixed: Vine ( root ) / hole could spawn too close to the mountain causing multiple different issues upon quest completion
Fixed: A bug preventing props from collapsing. They were just vanishing.
Fixed: Orders in the black market could have been duplicated.
Fixed: Creator light was not working properly with the grass in the game.
Fixed: Bug that prevented a cursor to disappear in free look mode or panning the camera.
Fixed: Bug that causes some planets to load for an extremely long time in some rare cases.
Fixed: Several bugs with Tesla's battery quest. Including one that prevented the player from progressing in both the quest and the research screen.
Fixed: Several bugs with the Creator Power wheel. Once of which could cause the powers to get stuck and not be able to select other powers.
Fixed: Exile demand bugs. They can no longer demand 0 resources. If the demand is 0. It will not be shown on the screen. They can no longer demand an outrageous amount of resources.
Fixed: A bug that allowed building ghosters to rotate too fast (on very powerful systems) when pressing Q or E.
Fixed: Some bugs with Shadow Distancing not working properly after loading a planet.
Fixed: Auto Reconnect to Twitch. If you are disconnected. The game will keep trying to reconnect to twitch for 30 seconds before timing out
Fixed: A bug when TKing a nugget, from a boat, using the quick TK option.
Fixed: Various bug fixes to TK/Vortex
Thank you everyone for all the support and feedback that you keep providing on a daily basis via our discord, twitter and Steam. We extremely appreciate it. We hope that all of those new changes will put a smile on your face and positive emotions. As always, if you enjoy the game, please feel free to leave us a review on Steam.
If you would like to see any changes to be introduced to the game, drop us your feedback on our Discord.
Thank you everyone!
All the best,
The Crytivo Crew
We know you're eagerly waiting for the Space Age, so in the meantime we thought you might enjoy visiting Mars. In Farlanders you're tasked with terraforming the planet as you build a thriving colony. This turn based puzzle builder has a free prologue out on steam you can play now. We hope you check it out!