This is our first patch in 2021. Yay! We hope everyone was able to see The Universim special event during New Year’s day. If not, don’t worry, you can see what you missed in the short gif below.
After everyone was done celebrating on January 2nd, we got back to work on a bunch of improvements and even some new systems.
We know a good number of you can’t wait for Space age to be released, and honestly neither can we. But we ask you to bear with us a little bit longer. Every system and every bug fix brings us one step closer to that goal. We want to release Space when it’s ready, so that you’ll have a great time playing The Universim and exploring new planets endlessly. You may have noticed that our patches are a little bit smaller as of late. This is due to us shifting more forces to work on Space Age in order to release them in the shortest possible time, while still providing new features and life improvement changes to the game. We are extremely thankful for your support. As always, if you enjoy the game, make sure to leave us a review on Steam!
Now let's dive in.
Alex is Streaming new Patch Right now!
Live on Twitch
We had roads, we had cars, but no parking space for them? Welp we had to fix this issue. Garages will provide a limited number of cars that your nuggets can use. Based on the era you are in, garages will consume either oil or fuel in order to function properly. If you’re out of those resources, your nuggets will have to learn to walk again. But if you have amazing oil magnate skills, you won’t have to worry about that issue! Each garage will display the total number of resources that are being consumed by all of your garages on the billboard. Individual garage stats can be seen by opening the garage panel itself.
Time to get rolling with Steam! Let us introduce you to our own interpretation of cars in the Medieval era! You heard it right. Your nuggets will be able to get a headstart with that technology and start driving in the Medieval era. Maybe those cars are not as efficient as Modern cars, but they definitely can beat pedestrians in a race.
Telekinesis (Vortex Power)
For a very long time we wanted to simplify the collection of resources via creator powers. Telekinesis provided great interactions with the world and individual objects, but it was far away from the best tool to use in order to bring all the materials to a construction site. For this patch we decided to change that and expand on our Telekinesis creator power. By pressing and holding telekinesis for a longer time, you’ll be able to create a vortex that is so strong, that it will suck everything nearby into a whirlwind. In addition to, picking up Nuggets, stones, and trees, you’ll be able to grab what’s made in buildings like, refined wood and stone, metal, glass, cement and etc. Then with those resources in your creator clutches, you’ll be able to supply a construction site or a building upgrade. Just be careful that no nuggets are being harmed during your use of your fancy new creator power! With great power comes great… well, you get the idea.
Water System Improvement
As we are working on some new alien planets, we had a need to expand our functionality with water. Starting from this patch, you will be able to use the Vortex to pick up water in the oceans and move it wherever you need it.
Tutorials ( Part 1 )
New features and mechanics are always cool and exciting to work with, but we wanted to make sure that anyone who picks up our game will know what to do. What’s the best way to ensure that? Of course tutorials. Starting from this patch, we will be adding tutorials for the most confusing systems and mechanics in the game. This will be an ongoing task for us. For this patch, we created a backbone system for our tutorials and added some basic ones. Next patch will expand on that system and provide even more content for our new players. But if this isn’t your first time ruling over Mother Planet, or if you're that kind of daredevil, you’ll have the option to turn them off when starting a new game.
We received a lot of feedback after we released our last patch about the brightness in the game. Since everyone has various monitors, the brightness is different for each player. For some our “standard” setting was perfect, but for others it was not so good. We decided to hand over that control to the player and added a Brightness Setting screen. We hope this improvement makes your day a little brighter, or darker, or somewhere in between. ;)
Improvements and balance changes
Some player’s reported that winter was too bright and buildings were too hard to find. Our initial intent was to create a cold feeling for the player, but in the process we overshot it. The brightness of snow was reduced and it won’t cover 100% of the buildings anymore making them more visible.
We added a very experimental setting to the game that can be found in the gameplay settings. The setting is called “Static Combine”. It basically allows the game to combine multiple similar objects into one, which increases the overall performance of the game. The biggest performance improvement we saw was on the lower end machines, but since this is still experimental and we can only test on so many computers, we wanted to make sure people could still play the game if something goes wrong.
Previously all the buildings that were built automatically (Black Market, Temple etc.) the player couldn’t tell how long it would take to finish. Now clicking those buildings will show the construction progress.
Status Icons interaction
You can use creator powers on Status Icons in order to interact with its associated building. For example, you can use Healing creator power in order to restore the durability of the building. Regular clicking on an icon will still bring your camera to it.
Fixed: Korean language had major issues with the characters display
Fixed: Removed outdated Narrator Dialogue regarding wells in the game
Fixed: UFO’s caused nuggets to get stuck in the fearing state and caused UFO itself to get stuck in one place
Fixed: CP usage error when a very small amount of trees was created
Fixed: Bug that would cause the Camera to get stuck when LMB and RMB were pressed at once.
Fixed: Quest Givers sometimes would end up underground
Fixed: Bugs related to Tesla quest, which caused the disappearance of the parts and not being able to complete the quest
Fixed: Visual bug fixes related to roads and bridges
Fixed: Visual / Shadow / snow issues on medieval bridges
Fixed: Name a nugget quest could have been completed by renaming the same nugget twice
Fixed: Planet filters incorrectly displayed information in certain cases
Fixed: Visual and performance issues related to the toxic lakes
Fixed: Bug that was crashing twitch integration system when invalid characters were used in OAuth field.
Fixed: Certain sounds in the game were extremely loud compared to other in game sounds.
Thank you guys a lot for all your feedback, positivity and support. It means a lot to us and we are working extremely hard to deliver the best possible experience while playing The Universim. Let us know how you feel about our improvements and if we nailed it. Your feedback means a lot to us and we take it seriously.
Did you hear the news? Our friends at META Publishing is working with two awesome games: HordeCore and Time Loader!
HordeCore is a cool side-scrolling shooter, where you blast the hordes of angry Hordelings! Make your kick-ass team of survivors and join the fight!
Time Loader is a cozy puzzle-platformer with a cute robot and time travels! What a mix! If you like physics based puzzles, 80-90s atmosphere, and beautiful handcrafted locations — this is a game for you!
Conveniently, they BOTH have demos! Check 'em out.
Thank you everyone!
Make sure to join our discord and follow us on Twitter!
All the best,
The Crytivo Crew