Our new patch is here. Since our last one we've made huge strides in development. Some of it you will be able to see now, some are getting polished and will be ready in the next patch, and others we will tell you about in the future.
With this patch we expanded our tutorial system, performance, and building upgrades. We are also adding some additional life improvement features that hopefully will make everyone’s experience more pleasant. A lot of those systems in this patch were requested by you on our discord, steam, and social media. We are extremely grateful to have such a great community and we’ll keep working with you in order to create the best possible experience for everyone.
We are extremely thankful for your support. As always, if you enjoy the game, make sure to leave us a review on Steam!
Now let's dive in.
Nuggets have always been curious about the world around and above them, but it is time for them to finally meet the thing that lies below. This quest is a part of a major mechanic that will be expanded on in the next patch. Prepare to dive deep underground and help your nuggets during their journey.
Who doesn’t like taking a shortcut from time to time? By toggling on the shortcut menu with “x” the player can turn on a labeling system that will show them how to select menus and buildings with just a few keystrokes. For example pressing B-1-1 will bring up an engineer hut ready to be placed.
Tutorials ( Part 2 )
We are continuing to expand our tutorial system. For the second part of this expansion, we added additional 6 different tutorials that will explain mechanics in the game such as:
- Reservoirs and how they operate
- Engineer Huts explanation
- Explanation for the radius around certain buildings and how they influence the gameplay
- Where to find the expanded building functionality
- How to assign nuggets to buildings
- How to get additional herbs to the hospital and why your hospitals might have an issue
- Infection and how to fight it
We plan to continue expanding this system. If you have something that you don’t understand or find confusing, drop us a message on our discord. We’ll be sure to review it and potentially add a tutorial for it.
As we proceeded with adding new systems to the game, we saw that Ministers needed more and more love. For this patch, we decided to take our time and redesign how their algorithms worked. Initially all the ministers were “fixers” of issues but that wasn't enough. Now ministers do their best to prevent issues from appearing in the first place. We reworked almost every algorithm for the Ministers system and we’re eager to hear what you think.
Modern Movie Theater
We were starting to think that modern nuggets might be getting bored with the “talkies” that were being shown in the old theaters. So now they will be able to snack on their popcorn in fancy new theaters.
Have you ever found the perfect planet to later wish you could start over? Planet Seed functionality will allow you to type the specific seed of the planet in the main menu and load that exact planet on which you played previously.
Improvements and balance changes
Full Screen Mode
Full screen mode support was added to the game, which should provide better stability and experience for some of our players.
Change in the saving system ( Archives Removal )
For quite some time we debated about our unique save system. Some people loved it, some people hated it. Based on our analytics and research, we had to take a step back and remove the archive dependent safe system. Now you can save the game at any time through the ESC menu and set up autosave frequency in the game menu settings.
Save Files Management
Since we started to rework our save system, we also added additional functionality to it. Now you can select all or multiple save files to delete. No more one by one deletion of save files.
Building Within a range Indicators
Engineers and Firefighters are important buildings for keeping your city afloat. Placing a building outside the range of Engineers Hut or Firefighters Hut will display an icon above the building you are trying to place indicating that engineers and firefighters won’t be able to reach it.
One of the main distinctive parts of the big cities is the amount of concrete in them. We added roads, we added tall modern buildings, but the city was still missing that little piece that sets it apart from other ages. So now you can have a true “concrete jungle.”
Educated Nugget displayed in the filter system
Educated nuggets now can be found in the filter system and you can see how many nuggets in your civilization have an education.
We keep working on our performance with every patch. For this patch we improved the resource distribution algorithms and their interactions with other systems, which should provide an additional 5%-10% of the performance improvement.
Extinct Animals Icon
A status Icon was added to the Hunters Hut that will appear when an animal is extinct and your hunters are no longer able to hunt it.
Construction Panel for the buildings that were automatically built
Previously, any building that was constructed automatically ( Black Market, Temple etc ), didn’t have a panel that would indicate the progress of their construction. Now you can see how long it will take to behold it in it’s glorious final form.
Fixed: Main Menu planet had a wrong season
Fixed: Issue when certain seeds of the planet will keep repeating despite starting a new game
Fixed: Interaction with trees in certain cases produced an error, which was breaking save files
Fixed: Incorrect tree textures on birch trees
Fixed: Shader used for the main menu planet was breaking on certain PC’s
Fixed: An issue where not all objects were cleared up by nuggets when the building was placed on top of them
Fixed: An issue when the dead animal was not removed from the pool of animals and nuggets would get stuck in an infinite hunting loop
Fixed: After killing an animal, nuggets would not bring food back
Fixed: In certain cases roads were able to stop the bridge placement
Fixed: Bridge constructions sites now have a hover outline
Fixed: Bridge and roads were not reconnecting when the road position was updated
Fixed: Damage dealt to the nugget health was not calculated properly
Fixed: Lens Flare effects were bleeding through the planet
Fixed: Nuggets names were not updated in the residential tooltips
Fixed: An issue that would prevent the completion of the “Finish House” quest.
Fixed: Visual bug that was appearing when you try to enter the escape menu during a tutorial transition
Fixed: Search in the nugget list panel was not working correctly
Fixed: Building Status Icons were sometimes blinking
Fixed: Saving the game while load screen was opened, caused a broken save file
Fixed: Ecology panel sometimes caused an error that lead to a corrupt save file
Fixed: Tornado creator power had a chance to spawn multiple Tornado’s if the creator power was used in quick succession.
Fixed: Evolution tower could have been placed while being in the ESC menu
Fixed: Localization in the garage display panel
Fixed: Using the vortex creator power above the eatery to get cooked food and after that dropping them on the ground, caused an error that was breaking the game
Fixed: Picking up a space box with a vortex and then dropping it while pressing Press F to fly to, caused the space box to get stuck
Fixed: Using Vortex about the factory caused nuggets to get picked up as well
Fixed: Using Vortex above the lake calculated the usage of creator points incorrectly
Fixed: Picking up fruits from one bush sometimes caused other bushes to react as if the fruit was picked up from them as well
Fixed: Telekinesis system was not cleared correctly after it was canceled and code kept the reference from the previous object causing “Unable to pick up” effect.
Fixed: Extreme jittering in certain cases when the Vortex creator power was used
Fixed: Bug that caused tooltips to stay open on the screen
Fixed: Cupidon Rainbow effect was getting stuck on the screen
Fixed: Bug where nuggets would get trapped in the bunker
Fixed: Battery parts from the quest were not saved to the save file properly, causing the failure of the quest
Fixed: Bug that prevented the Ministers of Water from placing pumps in the Stone Age
Fixed: Bug that prevented the Minister of Agriculture from properly placing food production buildings
Let us know how you feel about our improvements and if we nailed it. Your feedback means a lot to us and we take it seriously. If you would like to see something to be added to the game, please make sure to join our discord channel and drop your suggestions there. We are always checking it.
Thank you everyone!
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All the best,
The Crytivo Crew